Gaming Server Context-Aware Profile Generation

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Solution Overview

Problem

Conventional online gaming systems lack the ability to provide intelligent, human-like interactions, as they typically respond only to specific commands and fail to mimic intuitive conversations, limiting the engagement and social interaction between players.

Innovation Solution

A gaming server and method that generates context-aware gaming information by detecting entry point events from user activities, extracting relevant user-activity and contextual information, and displaying this information within the gaming profile of other users, enhancing the interaction experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional command-response interaction system is used, then the system structure is simple and easy to implement, but the interaction quality is poor and lacks human-like intelligence

Engineering Contradiction:
Improveinteraction qualityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by detecting entry point events and pre-generating context-aware information about the second user before the viewer requests the profile. This includes identifying the viewer's current activity context and preparing relevant information about games, achievements, and social connections in advance, so that when the profile is requested, the context-aware information is already available to enhance interaction quality

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming server acts as an intermediary between the first user (viewer) and the second user (profile owner). It detects the viewer's context, retrieves relevant information about the profile owner, and presents it in a context-aware manner. This intermediary processing layer adds intelligence to the interaction without requiring direct complex communication between users

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If context-aware information is generated and displayed, then user engagement and interaction quality improve, but information processing time and computational resources increase

Engineering Contradiction:
Improveuser engagementVSAvoidinformation processing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by detecting entry point events and pre-generating context-aware information about the second user before the viewer requests the profile. This includes identifying the viewer's current activity context and preparing relevant information about games, achievements, and social connections in advance, so that when the profile is requested, the context-aware information is already available to enhance interaction quality

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies local quality by providing different context-aware information based on the specific entry point event detected. Instead of providing generic profile information, it tailors the information to match the viewer's current activity context - for example, highlighting gaming-related achievements when the viewer is in-game, or social connections when browsing the friend list, thereby improving engagement without unnecessarily processing all possible information types

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10821358B2Gaming server and method to generate context-aware gaming information
Publication Date: 2020.11.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10821358B2 patent drawing
  • US10821358B2 patent drawing
  • US10821358B2 patent drawing

AI summary

A gaming server and method for generating context-aware gaming information are disclosed, which includes receipt of a view request from a first gaming device associated with a first user, by the gaming server. The view request includes a request to view a gaming profile of a second user. Based on the received view request, one or more circuits of the gaming server detects an entry point event from a plurality of defined entry point events to access the gaming profile of the second user. The one or more circuits are configured to generate context-aware gaming information of the second user based on the detected entry point event on the first gaming device. Further, a display of the generated context-aware gaming information within the gaming profile of the second user may be controlled on the first gaming device, based on the received view request.