Gaming Server Converts Roulette Selections to Horse Race Outcomes
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Solution Overview
Problem
Historical horse racing wagering terminals face challenges in creating more complex games that can effectively integrate with traditional horse racing, as existing systems struggle to pair the complexity of slot machine-style interfaces with the historical horse racing concept, leading to a need for enhanced entertainment and gameplay.
Innovation Solution
A method involving a gaming server that converts player selections from a first game, such as roulette, into horse race game selections, using a randomly generated horse race selection value to draw horse races, determine outcomes, and update player accounts, while sending game outcomes and video replays to electronic game machines, incorporating a pricing system for pari-mutuel wagering.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If historical horse racing wagering terminals use slot machine style interfaces, then player engagement is improved, but game complexity increases making integration with traditional horse racing difficult
Solution Approach 1:
The system separates the gaming interface from the horse racing outcome determination. The slot machine style interface handles player engagement while the horse racing component uses historical race data and random number generation. This segmentation allows each component to be optimized independently - the interface for entertainment and the racing component for authenticity.
Solution Approach 2:
The system introduces an intermediary layer that converts player selections from the first game into horse race game selections. This mediator enables the integration of complex casino-style games with historical horse racing by translating between different game mechanics without direct conflict.
2Productivity
If the system processes bets and outcomes efficiently, then system efficiency is improved, but computational load on the pricing server increases
Solution Approach 1:
The system divides computational tasks between different servers. The gaming server handles player selections, random number generation, and outcome determination, while the pricing server focuses on pari-mutuel wagering calculations. This segmentation reduces the computational burden on any single server while maintaining overall system efficiency.
Solution Approach 2:
The system extracts the random number generation and outcome determination functions from the pricing server and places them in the gaming server. This extraction allows the pricing server to focus solely on financial calculations while the gaming server handles the computational intensive tasks of race selection and outcome verification.
Data Source
AI summary
Methods and systems for operating a gaming server may include receiving a plurality of first game selections associated with a first game and converting them into a plurality of horse race game selections. The methods and systems may include requesting a draw of horse races from an electronic race day control server (ERDC) and receiving a plurality of horse race from the ERDC. A random number generator is used to generate a random number, which is used to select a horse race from the plurality of horse race based on an association between the randomly generated number and the selected horse race. Game outcomes are determined based on the plurality of horse race game selections and the selected horse race. The game outcomes and the selected horse race video are sent to at least one electronic game machine.


