Host Gaming Server Multimedia Message Aggregation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Wagering game machines lack an efficient system for aggregating and filtering multimedia messages from various sources to enhance player engagement and entertainment, leading to a need for continuous development of new games and enhancements to attract frequent play.
Innovation Solution
A host gaming server aggregates and filters multimedia messages from multiple sources, including social networking, microblogging, and sports wagering websites, and downloads them to wagering game machines based on individual player or group-specific filters, prioritizing recent, friend-related, or winning-related content, while also scanning for malware and limiting inappropriate content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If wagering game machines continuously develop new games and enhancements to attract frequent play, then player engagement and entertainment value improve, but system complexity and operational costs increase
Solution Approach 1:
The messaging system serves multiple functions: it delivers promotional messages, displays game information, provides social networking content, and transmits player preferences. This multi-functional approach allows the system to enhance player engagement through diverse content delivery without requiring separate systems for each function, thereby managing complexity while maintaining versatility.
2Ease of operation
If a messaging system delivers personalized content to each player, then player engagement increases, but data processing requirements and system resources increase
Solution Approach 1:
The system pre-loads filtered messages and content onto the wagering game machines during idle periods or when bandwidth is available. This preliminary action reduces the need for real-time data processing during peak gameplay periods, thereby lowering instantaneous data processing requirements while maintaining personalized content delivery and high player engagement.
3Adaptability or versatility
If the system aggregates messages from multiple external sources, then content variety and player interest increase, but security risks and content filtering requirements increase
Solution Approach 1:
The messaging system acts as an intermediary layer between external sources and the wagering game machines. It implements content filtering, malware scanning, and preference-based message selection to ensure that only safe and appropriate content is delivered to players. This intermediary function allows the system to aggregate diverse content from multiple sources while maintaining security and managing content variety.
4Ease of operation
If messages are delivered in real-time to enhance player experience, then player engagement improves, but network bandwidth consumption and system latency increase
Solution Approach 1:
The system implements periodic message delivery and updates rather than continuous real-time transmission. Messages are delivered at scheduled intervals or triggered by specific events, reducing network bandwidth consumption and latency while maintaining player engagement. This periodic action allows the system to balance timely content delivery with efficient resource utilization.
Data Source
AI summary
A method includes receiving, at a host gaming server, notifications of account logins from a number of wagering game machines from at least one wagering game establishment. The method includes receiving, at the host gaming server, messages from multiple messaging sources that comprise at least one of a social networking website, a microblogging website, and at least some of the number of wagering game machines, wherein the messages comprise messages related to activity at the at least one wagering game establishment that include game play at the number of wagering game machines and messages related to activity external to the at least one wagering game establishment. The method includes aggregating, by the host gaming server, the messages from the multiple messaging sources. The method includes filtering, by the host gaming server, the messages for each of the account logins to create filtered messages.


