Gaming Server Random Reward Coupon System

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Solution Overview

Problem

Current gaming systems lack effective mechanisms to incentivize player engagement and traffic within gaming establishments through secondary games, as progressive and mystery jackpots are geographically limited and not guaranteed to payout, failing to fully enhance the entertainment value and player experience.

Innovation Solution

A computer-implemented method and system that credits gaming activity to a player tracking account, issues coupons for random rewards based on that activity, and awards these rewards when redeemed at a gaming machine, enhancing player engagement and entertainment value by providing guaranteed payouts and encouraging repeat visits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If progressive and mystery jackpots are used as secondary games, then player engagement is encouraged, but the geographic limitation and non-guaranteed payout reduce player confidence and entertainment value

Engineering Contradiction:
Improvepayout guaranteeVSAvoidgeographic limitation
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent transitions the gaming system from a purely physical/geographic dimension to include a digital/network dimension. By implementing an online platform that distributes gaming sessions across multiple devices and locations, the system eliminates geographic constraints while maintaining centralized control over reward distribution, thereby providing guaranteed payouts regardless of location.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The gaming system is designed to function across multiple platforms and contexts - physical gaming establishments, online platforms, and mobile devices. This multi-functionality allows the same gaming session to be accessed and completed anywhere, removing geographic limitations while ensuring reward guarantees through centralized system control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If secondary games are implemented to encourage additional play, then player traffic increases, but the lack of guaranteed rewards reduces entertainment value and player satisfaction

Engineering Contradiction:
Improvereward guaranteeVSAvoidplayer traffic
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system implements continuous feedback mechanisms where players receive real-time information about their progress toward guaranteed rewards. The centralized platform tracks gaming sessions, accumulates points or credits, and provides transparent visibility of reward eligibility, thereby increasing player confidence and satisfaction while driving continued engagement and traffic.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-determines reward structures and guarantees payouts before gaming sessions commence. By establishing committed reward pools and predefined trigger conditions in advance, the system ensures player confidence and entertainment value are maintained throughout the gaming experience, encouraging sustained player traffic.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If play-for-fun applications are used to engage players, then player interaction increases, but without incentive mechanisms player retention and repeat visits are limited

Engineering Contradiction:
Improveplayer retentionVSAvoidincentive mechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges play-for-fun applications with incentive mechanisms by integrating reward programs directly into the gaming interface. Points, credits, and reward opportunities are seamlessly embedded within the user experience, allowing players to engage with entertaining content while automatically accumulating incentives, thereby increasing retention without requiring complex separate incentive systems.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9607471B2Gaming systems and methods for use in providing random rewards associated with play-for-fun applications
Publication Date: 2017.03.28 VIDEO GAMING TECH INC
  • US9607471B2 patent drawing
  • US9607471B2 patent drawing
  • US9607471B2 patent drawing

AI summary

Systems and methods for use in providing a random reward associated with at least one play-for-fun application are disclosed. One exemplary method includes crediting, at the gaming server, gaming activity directed to a play-for-fun application by a player to a player tracking account, issuing at least one coupon associated with a random reward based on at least the gaming activity credited to the player tracking account, tracking, at the gaming server, redemption of the at least one coupon, and awarding the random reward when the coupon is redeemed at a gaming machine in accordance with at least one trigger condition.