Gaming Service Time Segmentation for Responsible Play Compliance
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Solution Overview
Problem
Existing mechanisms for ensuring responsible gaming are insufficient, and there is a need to balance player attraction with regulatory compliance and safe play.
Innovation Solution
A method is implemented where gaming services are divided into active and passive stages, with a server controlling the gaming terminal to display a non-access period after a predetermined number of passive interactions, ensuring responsible play while maintaining game attractiveness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If gaming services are provided continuously without interruption, then player engagement and game attractiveness are improved, but responsible gaming compliance deteriorates
Solution Approach 1:
The system implements periodic interruptions in gaming service provision by introducing non-access periods between active and passive time periods. These periodic interruptions force players to take breaks, ensuring responsible gaming compliance while maintaining overall game engagement through structured play sessions.
Solution Approach 2:
The gaming service is segmented into distinct time periods: active time periods where players can interact with the game, passive time periods where players observe results, and non-access periods where access is completely blocked. This segmentation allows the system to balance engagement with compliance by controlling the duration and frequency of each segment.
2Reliability
If non-access periods are introduced to ensure responsible play, then responsible gaming compliance is improved, but player engagement deteriorates
Solution Approach 1:
The system dynamically adjusts the duration and frequency of non-access periods based on player behavior patterns, accumulated play time, and regulatory requirements. This dynamic approach ensures that interruptions are minimized while still achieving compliance goals, thereby maintaining player engagement.
Solution Approach 2:
The system changes temporal parameters (active time period duration, passive time period duration, non-access period duration) to optimize both responsible gaming compliance and player engagement. By adjusting these parameters, the system can adapt to different player preferences and regulatory requirements.
3Reliability
If multiple time period parameters are monitored and controlled, then responsible gaming compliance is improved, but system complexity deteriorates
Solution Approach 1:
The system automatically monitors and controls multiple time period parameters without requiring external intervention. The server autonomously tracks active and passive time periods, calculates non-access periods, and enforces compliance rules, reducing the need for complex manual monitoring systems.
Solution Approach 2:
The system implements feedback loops where player interactions during active and passive time periods are continuously monitored, and non-access periods are automatically adjusted based on accumulated play data. This feedback mechanism simplifies compliance management by using real-time data to dynamically control access.
Data Source
AI summary
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system.


