Gaming Service Time Segmentation for Responsible Play Compliance

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing mechanisms for ensuring responsible gaming are insufficient, and there is a need to balance player attraction with regulatory compliance and safe play.

Innovation Solution

A method is implemented where gaming services are divided into active and passive stages, with a server controlling the gaming terminal to display a non-access period after a predetermined number of passive interactions, ensuring responsible play while maintaining game attractiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If gaming services are provided continuously without interruption, then player engagement and game attractiveness are improved, but responsible gaming compliance deteriorates

Engineering Contradiction:
Improvegame attractivenessVSAvoidresponsible gaming compliance
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system implements periodic interruptions in gaming service provision by introducing non-access periods between active and passive time periods. These periodic interruptions force players to take breaks, ensuring responsible gaming compliance while maintaining overall game engagement through structured play sessions.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The gaming service is segmented into distinct time periods: active time periods where players can interact with the game, passive time periods where players observe results, and non-access periods where access is completely blocked. This segmentation allows the system to balance engagement with compliance by controlling the duration and frequency of each segment.

Inventive Principle:
Principle #1Segmentation

2Reliability

If non-access periods are introduced to ensure responsible play, then responsible gaming compliance is improved, but player engagement deteriorates

Engineering Contradiction:
Improveresponsible gaming complianceVSAvoidgame attractiveness
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system dynamically adjusts the duration and frequency of non-access periods based on player behavior patterns, accumulated play time, and regulatory requirements. This dynamic approach ensures that interruptions are minimized while still achieving compliance goals, thereby maintaining player engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes temporal parameters (active time period duration, passive time period duration, non-access period duration) to optimize both responsible gaming compliance and player engagement. By adjusting these parameters, the system can adapt to different player preferences and regulatory requirements.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If multiple time period parameters are monitored and controlled, then responsible gaming compliance is improved, but system complexity deteriorates

Engineering Contradiction:
Improveresponsible gaming complianceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system automatically monitors and controls multiple time period parameters without requiring external intervention. The server autonomously tracks active and passive time periods, calculates non-access periods, and enforces compliance rules, reducing the need for complex manual monitoring systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements feedback loops where player interactions during active and passive time periods are continuously monitored, and non-access periods are automatically adjusted based on accumulated play data. This feedback mechanism simplifies compliance management by using real-time data to dynamically control access.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12387556B2Method for a gaming system
Publication Date: 2025.08.12 PLAYN GO MARKS LTD
  • US12387556B2 patent drawing
  • US12387556B2 patent drawing
  • US12387556B2 patent drawing

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving an attraction power of a game provided in relation to the gaming system. The present disclosure also relates to a corresponding gaming system.