Gaming Session Access Control for Collusion Prevention

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Solution Overview

Problem

Existing computer-implemented multiplayer games face challenges in managing asynchronous gaming sessions, particularly due to player collusion that undermines the fairness of the game by sharing information to improve winning probabilities.

Innovation Solution

A method and system for managing access to gaming sessions by monitoring game results, determining parameters from access requests, and comparing them to user-specific parameters to allow or reject access, using network addresses, device identifiers, user credentials, or event data to prevent collusion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If asynchronous multiplayer gaming sessions are allowed, then player flexibility and session availability are improved, but player collusion and fairness deterioration occur

Engineering Contradiction:
Improvesession availabilityVSAvoidgame fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system performs preliminary actions by generating unique session identifiers and establishing access control parameters before the gaming session begins. The server pre-configures session tokens and participant identifiers that will be used to verify access rights throughout the session, preventing collusion attempts before they can occur.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback mechanisms by monitoring access requests against stored session parameters. The server compares incoming access requests with pre-established session identifiers and participant lists, providing real-time verification that prevents unauthorized access and collusion while maintaining session availability.

Inventive Principle:
Principle #23Feedback

2Reliability

If access control monitoring is implemented, then collusion prevention is improved, but system complexity increases

Engineering Contradiction:
Improvecollusion preventionVSAvoidaccess management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses copying by generating and distributing digital tokens or identifiers that represent access rights. These cryptographic tokens are copied to authorized participants and verified by the server through simple comparison operations, providing robust collusion prevention without requiring complex verification protocols.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The access control system serves multiple functions simultaneously: it authenticates participants, prevents collusion, manages session lifecycle, and enables asynchronous access. This multi-functionality reduces overall system complexity by consolidating multiple control mechanisms into a single unified access management framework.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260069986A1Access management to a computer game
Publication Date: 2026.03.12 FENNICA GAMING OY
  • US20260069986A1 patent drawing
  • US20260069986A1 patent drawing
  • US20260069986A1 patent drawing

AI summary

A computer-implemented method for managing access to a gaming session is provided, the method comprises: monitoring a receipt of a number of access requests to the gaming session; determining a parameter from a received access request among the number of access requests; comparing the parameter to a respective parameter; and setting a detection result to express one of the following: i) an access to the gaming session is allowed based on the received access request, ii) an access to the gaming session is rejected based on the received access request. Also a server, a computer program and a multiplayer computer game system are disclosed.