Gaming Session Termination via Outcome Characteristic Thresholds

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Solution Overview

Problem

There is a need to provide new and exciting methods for determining when to terminate gaming sessions in gaming systems to increase player enjoyment and excitement.

Innovation Solution

A gaming system that continues to provide plays of a game until the outcomes associated with one characteristic outnumber those associated with another characteristic by a designated quantity, using counters to track the differences and end the session when the designated quantity is reached.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a fixed number of plays are provided in a bonus game, then the game structure is simple and easy to implement, but player excitement and engagement are reduced due to predictable termination

Engineering Contradiction:
Improveease of game structure implementationVSAvoid player excitement and engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies dynamics by making the termination condition of the bonus game variable rather than fixed. Instead of a predetermined number of plays, the game continues dynamically until a characteristic difference threshold is reached. This allows the game length to adapt based on gameplay outcomes, maintaining player excitement while providing a clear termination criterion.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the termination parameter from a fixed numerical count to a dynamic threshold based on characteristic differences. The game monitors the difference between favorable and unfavorable characteristic outcomes and terminates when this difference reaches a designated threshold, creating a more engaging and variable game experience.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If a random termination event is used in bonus games, then player excitement is increased through unpredictability, but the termination criterion becomes less structured and harder to control

Engineering Contradiction:
Improve player excitement and engagementVSAvoid complexity of termination control
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements feedback by continuously monitoring the difference between favorable and unfavorable characteristic outcomes during bonus game plays. This real-time feedback mechanism allows the system to maintain structured control over termination while incorporating elements of unpredictability, as the termination point depends on the actual gameplay outcomes rather than being purely random.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent establishes a predetermined threshold for the characteristic difference before the bonus game begins. This preliminary action provides a clear control criterion for termination, balancing the need for structured control with the desire for unpredictable, exciting gameplay. The threshold is set in advance but the actual termination point remains variable based on gameplay.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If players can wager different amounts on each play, then player flexibility and accessibility are improved, but it becomes difficult to determine consistent termination criteria for bonus games

Engineering Contradiction:
Improve player wager flexibilityVSAvoid complexity of termination criterion determination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies self-service by making the termination criterion independent of wager amounts. The bonus game terminates based on the characteristic difference threshold, which is determined by the game outcomes themselves rather than external factors like wager size. This allows players to wager different amounts while maintaining a consistent, self-determining termination criterion.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20140248949A1Gaming system and method providing plays of a game until outcomes associated with one characteristic outnumber outcomes associated with another characteristic by a designated quantity
Publication Date: 2014.09.04 INTERNATIONAL GAME TECHNOLOGY INC
  • US20140248949A1 patent drawing
  • US20140248949A1 patent drawing
  • US20140248949A1 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing plays of a game until outcomes associated with one characteristic outnumber outcomes associated with another characteristic by a designated quantity. In operation of one embodiment, the gaming system initiates a gaming session associated with a game. Each of a plurality of different potential outcomes of a play of the game is associated with at least one of a plurality of different characteristics. The gaming system provides plays of the game until a total quantity the outcomes of the plays of the game associated with one of the characteristics outnumber a total quantity of the outcomes of the plays of the game associated with another one of the characteristics by a designated quantity.