Gaming System Side Wager Evaluation Logic

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Solution Overview

Problem

Conventional gaming systems lack engaging interactive features beyond traditional wagers, leading to reduced player engagement, and existing solutions do not effectively incorporate additional reward conditions or distributed processing for improved performance.

Innovation Solution

A gaming system that includes processors coupled with memory, capable of receiving side wagers for card games, providing multiple hands, determining award amounts based on side wager conditions, and adjusting credit balances, with features like randomly generated payout ratios and cloud computing for distributed processing across player devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional gaming systems use traditional wagers only, then the system simplicity is maintained, but player engagement is reduced

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system implements multiple wager types (main wager, side wager, supplemental wager) that can be placed simultaneously on the same game round. The side wager evaluates different conditions than the main wager, allowing players to engage with the same game mechanics through multiple betting dimensions, thereby increasing player engagement without requiring separate game systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The wagering system is segmented into distinct components: main wager for primary game outcomes, side wager for alternative conditions, and supplemental wager for additional features. Each wager type has its own evaluation criteria and payout structure, allowing the system to maintain simplicity in individual wager processing while providing complex multi-layered engagement opportunities

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If additional reward conditions are implemented, then player engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improvereward opportunitiesVSAvoidgame rules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-defines multiple wager conditions and their corresponding evaluation criteria before the game begins. The side wager conditions (e.g., specific card combinations, hand rankings) are established in advance with predetermined payouts, allowing the game to proceed without real-time complexity while still providing multiple reward pathways. Players place side wagers knowing the conditions beforehand, and the system automatically evaluates them against pre-programmed rules

Inventive Principle:
Principle #10Preliminary action

3Productivity

If cloud computing is used for distributed processing, then processing performance is improved, but system architecture complexity increases

Engineering Contradiction:
Improveprocessing performanceVSAvoidarchitecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a cloud-based gaming system that acts as an intermediary between players and the game processing infrastructure. The cloud platform handles distributed processing of multiple wager evaluations, game outcome determination, and payout calculations across multiple devices. This intermediary layer absorbs the architectural complexity, allowing individual player devices to remain simple while benefiting from high-performance distributed processing for evaluating multiple wager conditions simultaneously

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11837051B2Electronic gaming system with multiple hand based side wager
Publication Date: 2023.12.05 DK CROWN HOLDINGS INC
  • US11837051B2 patent drawing
  • US11837051B2 patent drawing
  • US11837051B2 patent drawing

AI summary

The present disclosure provides gaming systems having one or more processors coupled to memory. The gaming system can receive a side wager corresponding to a play of a card game. The gaming system can then provide a plurality of hands for the play of the card game. The gaming system can determine the number of the plurality of hands that satisfy a side wager condition, and calculate a first award amount based on the number of the plurality of hands that satisfy the side wager condition. An account of the player can be credited based on the first award amount. The gaming system can receive wagers that each correspond to a respective hand of the card game. Upon completion of the game, the system can determine an award amount for each of the plurality of hands, and adjust a credit balance of an account based on the award amount for each of the plurality of hands.