Gaming Machine Overhead Sign Controller Priority Logic

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Solution Overview

Problem

Current systems for controlling overhead signs in gaming machine systems lack efficient mechanisms for dynamic updating and prioritization of content, leading to limited player engagement and attraction.

Innovation Solution

A system and method where gaming machines can send script events to an overhead sign controller, allowing for dynamic updates with text and images, and prioritizing control among machines to ensure relevant and timely displays, such as celebration outputs or attraction messages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple gaming machines can control the overhead sign simultaneously, then player engagement and attraction are improved through diverse content displays, but control conflicts and content prioritization issues arise

Engineering Contradiction:
Improvecontent diversityVSAvoidcontrol coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The overhead sign controller acts as an intermediary between multiple gaming machines and the sign display. It receives control requests from various machines, manages priority levels, and coordinates content delivery to prevent conflicts. The controller mediates between competing machines by implementing a priority system where higher-priority machines can override lower-priority content, ensuring smooth transitions and avoiding control conflicts.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements dynamic control where priority levels and content display rights are not fixed but can change based on game events, machine status, and timing. The overhead sign can dynamically switch between content from different machines based on real-time conditions, such as jackpot events or bonus games, allowing the most relevant content to be displayed at any given moment.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the overhead sign displays content from multiple gaming machines, then player attraction is enhanced, but content relevance and timing accuracy deteriorate due to lack of prioritization

Engineering Contradiction:
Improvecontent varietyVSAvoidcontent timing
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Gaming machines can pre-queue content for display on the overhead sign, preparing celebration outputs, attraction messages, and event-related content in advance. The controller manages these pre-prepared content queues and schedules their display based on priority levels and timing requirements, ensuring that high-priority content is displayed at the appropriate moment without delay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where the overhead sign controller monitors content display status, machine events, and timing conditions. Based on this feedback, the controller adjusts content selection and timing, ensuring that the most relevant content is displayed at the optimal moment. The system can detect when a high-priority event occurs and immediately switch to displaying related content from the appropriate machine.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the overhead sign controller manages content from multiple sources, then system functionality is improved, but control complexity and management overhead increase

Engineering Contradiction:
Improvemulti-machine controlVSAvoidcontroller management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The content management system is segmented into modular components: individual gaming machines generate content independently, the controller receives and processes content from multiple sources separately, and the display system presents content in organized segments. This modular architecture allows the controller to manage multiple machines without becoming overwhelmed, as each machine-content pair can be handled as a discrete unit with defined priority levels.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8133114B2System and methods for controlling an overhead sign for a gaming system
Publication Date: 2012.03.13 LNW GAMING INC
  • US8133114B2 patent drawing
  • US8133114B2 patent drawing
  • US8133114B2 patent drawing

AI summary

Systems and methods for controlling an overhead sign in a system of gaming machines and a sign controller are described. One aspect of the systems and methods includes allowing a gaming machine to send events comprising a script to a sign through a sign controller.