Gaming System Integrating Skill-Based Pinball with Chance Games
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Solution Overview
Problem
Conventional slot gaming machines are not engaging for players accustomed to skill-based games, as they require less interaction and skill, making it difficult to maintain a desired average expected payback percentage for all players.
Innovation Solution
A gaming system that combines skill-based games with chance-based games, where player inputs in the skill-based game activate chance-based games, with the wager amount determined by time elapsed or other conditions, allowing for varying levels of interaction and skill utilization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional slot gaming machines are used, then the game is easy to play for all skill levels, but the player interaction and skill requirement are insufficient
Solution Approach 1:
The patent combines a skill-based game (pinball) with a chance-based game (slot machine) into a single integrated system. The skill game and chance game are merged such that successful completion of skill-based objectives in the pinball game triggers gameplay in the associated slot machine, allowing both game types to coexist and interact within one gaming device.
2Reliability
If skill-based games are made difficult to maintain payback percentages, then the economics work, but the game becomes too difficult for average players to enjoy
Solution Approach 1:
The gaming system is segmented into multiple independent chance games, each associated with different activatable components of the skill game. Each chance game can have its own payback percentage and difficulty level, allowing the overall system to accommodate players of different skill levels while maintaining desired economic parameters through selective activation and association of game components.
Data Source
AI summary
A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.


