Gaming Skill Input Scoring for Outcome-Independent Benefits
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Solution Overview
Problem
Existing gaming machines primarily provide awards based on winning symbols or symbol combinations, neglecting the player's skill inputs, which can lead to suboptimal outcomes being rewarded equally to optimal ones.
Innovation Solution
An electronic gaming system that tracks and scores player skill inputs independently of game outcomes, determining a skill score based on quantifiable skills such as timing, aim, and strategy, and communicates this score to a player skill rating system to provide benefits based on skill level.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If awards are provided based on winning symbols or symbol combinations, then the gaming machine can provide standardized awards, but player skill inputs are neglected and suboptimal outcomes are rewarded equally to optimal ones
Solution Approach 1:
The system separates skill evaluation from outcome evaluation by creating independent components: a skill score determination module that analyzes player inputs separately from the award determination module that uses game outcomes. This segmentation allows precise skill measurement without requiring complete system redesign.
Solution Approach 2:
The patent introduces a skill score as an intermediary metric between player skill inputs and final awards. This intermediary allows the system to recognize and reward skill independently of the random outcome, solving the problem of equating suboptimal and optimal play.
2Reliability
If skill scores are tracked independently of game outcomes, then fair skill evaluation is enabled, but additional data processing and communication infrastructure is required
Solution Approach 1:
The player tracking system is extended to serve multiple functions: it continues to track player identity and wagering activity while simultaneously accumulating skill score data. This multi-functionality reduces the need for separate dedicated skill tracking infrastructure.
Solution Approach 2:
The system implements feedback loops where skill scores are continuously updated based on player inputs and communicated back to the gaming machine and player profile. This feedback mechanism ensures reliable skill rating while using existing communication channels.
3Adaptability or versatility
If benefits are allocated based on player skill ratings, then skillful play is rewarded, but resource allocation complexity increases
Solution Approach 1:
The benefit allocation system is made dynamic by allowing benefit types and amounts to vary based on skill rating levels. The system can adaptively provide different benefits (bonuses, entries, prizes) depending on the player's demonstrated skill, creating flexibility without requiring manual intervention.
Data Source
AI summary
Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.


