Gaming Skill Input Scoring for Outcome-Independent Benefits

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Solution Overview

Problem

Existing gaming machines primarily provide awards based on winning symbols or symbol combinations, neglecting the player's skill inputs, which can lead to suboptimal outcomes being rewarded equally to optimal ones.

Innovation Solution

An electronic gaming system that tracks and scores player skill inputs independently of game outcomes, determining a skill score based on quantifiable skills such as timing, aim, and strategy, and communicates this score to a player skill rating system to provide benefits based on skill level.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If awards are provided based on winning symbols or symbol combinations, then the gaming machine can provide standardized awards, but player skill inputs are neglected and suboptimal outcomes are rewarded equally to optimal ones

Engineering Contradiction:
Improveskill evaluation accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system separates skill evaluation from outcome evaluation by creating independent components: a skill score determination module that analyzes player inputs separately from the award determination module that uses game outcomes. This segmentation allows precise skill measurement without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a skill score as an intermediary metric between player skill inputs and final awards. This intermediary allows the system to recognize and reward skill independently of the random outcome, solving the problem of equating suboptimal and optimal play.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If skill scores are tracked independently of game outcomes, then fair skill evaluation is enabled, but additional data processing and communication infrastructure is required

Engineering Contradiction:
Improveskill rating fairnessVSAvoidcommunication infrastructure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The player tracking system is extended to serve multiple functions: it continues to track player identity and wagering activity while simultaneously accumulating skill score data. This multi-functionality reduces the need for separate dedicated skill tracking infrastructure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements feedback loops where skill scores are continuously updated based on player inputs and communicated back to the gaming machine and player profile. This feedback mechanism ensures reliable skill rating while using existing communication channels.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If benefits are allocated based on player skill ratings, then skillful play is rewarded, but resource allocation complexity increases

Engineering Contradiction:
Improvebenefit allocation flexibilityVSAvoidresource allocation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The benefit allocation system is made dynamic by allowing benefit types and amounts to vary based on skill rating levels. The system can adaptively provide different benefits (bonuses, entries, prizes) depending on the player's demonstrated skill, creating flexibility without requiring manual intervention.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12374190B2System and method for providing benefits based on skill
Publication Date: 2025.07.29 INTERNATIONAL GAME TECHNOLOGY INC
  • US12374190B2 patent drawing
  • US12374190B2 patent drawing
  • US12374190B2 patent drawing

AI summary

Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.