Gaming System Skill-Based Non-Skill-Based Feature Selection

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Solution Overview

Problem

Wagering games often leave unskilled players at a disadvantage compared to skilled players, leading to a less desirable gaming experience and reduced profitability for operators, as existing games typically minimize skill-based elements to comply with regulations.

Innovation Solution

A gaming system that incorporates both skill-based and non-skill-based game features, allowing players to choose between them, with the higher award value from either feature being awarded, ensuring that unskilled players are not penalized and can still win without being at a disadvantage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If skill-based game features are incorporated into wagering games, then player involvement and interaction are enhanced, but unskilled players are placed at a disadvantage compared to skilled players

Engineering Contradiction:
Improveplayer involvementVSAvoidwinning opportunity
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system dynamically adjusts the game mode based on player selection. The gaming system allows players to choose between skill-based and non-skill-based modes, and the game mechanics dynamically adapt to the selected mode, ensuring fair participation opportunities for all skill levels while maintaining regulatory compliance.

Inventive Principle:
Principle #15Dynamics

2Reliability

If wagering games minimize skill-based elements to comply with regulations, then regulatory compliance is maintained, but player involvement and interaction are reduced

Engineering Contradiction:
Improveregulatory complianceVSAvoidplayer involvement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The wagering game system is segmented into distinct operational modes: a skill-based game mode and a non-skill-based game mode. This segmentation allows the system to comply with regulatory requirements by providing a non-skill-based option while still offering the skill-based mode for players who prefer it, thereby maintaining both regulatory compliance and player involvement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system is designed with multi-functionality to serve different player preferences and regulatory requirements. It can operate in both skill-based and non-skill-based modes, making it universally applicable to various gaming contexts and player types while maintaining compliance with regulations that may restrict skill-based elements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If both skill-based and non-skill-based game features are offered, then all players can win the higher of their award values, but game complexity increases

Engineering Contradiction:
ImproveprofitabilityVSAvoidgame structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-configuring both skill-based and non-skill-based game modes with their respective award structures before gameplay begins. This allows players to select their preferred mode in advance, and the system has already prepared the corresponding game mechanics and payout calculations, reducing the complexity of real-time decision-making and streamlining the gameplay experience.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8827787B2Systems, methods, and devices for playing wagering games with skill-based and non-skill-based game features
Publication Date: 2014.09.09 LNW GAMING INC
  • US8827787B2 patent drawing
  • US8827787B2 patent drawing
  • US8827787B2 patent drawing

AI summary

Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play the wagering game; direct a display device to display a randomly determined outcome of a base game of the wagering game; in response to a triggering event, initiate play of a non-skill-based game feature and, further in response to receiving a player selection of a skill-based game feature, initiate play of the skill-based game feature; determine an award value for the skill-based game feature; determine an award value for the non-skill-based game feature; and, award to the player only the higher of the two award values.