Gaming System Skill Award Pool Redistribution

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming systems face challenges in distributing awards equitably between lower-skilled and higher-skilled players, as minimum average expected paybacks for lower-skilled players can reduce award amounts for higher-skilled players.

Innovation Solution

A gaming system that funds a skill award pool using unclaimed awards from lower-skilled players and redistributes them as supplemental awards to higher-skilled players based on their demonstrated skill levels, using random determinations and weighted tables to allocate these awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If minimum average expected paybacks are set for lower-skilled players, then lower-skilled players receive guaranteed average payback, but higher-skilled players experience reduced award amounts

Engineering Contradiction:
Improveaverage payback guarantee for lower-skilled playersVSAvoidaward amounts for higher-skilled players
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the award distribution into two distinct pools: a first award pool for lower-skilled players ensuring minimum average payback, and a second award pool for higher-skilled players providing enhanced awards. This segmentation allows each player group to receive awards independently without downward pressure from the other group's minimum guarantees.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mechanism (the skill-based game play) that acts as a mediator between player skill level and award distribution. The system evaluates player skill inputs and routes awards through different pools based on demonstrated skill, allowing the minimum payback requirement to be met for lower-skilled players while preserving higher award potential for skilled players.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If skill-based games require minimum average expected paybacks, then player skill evaluation is simplified, but award equity between skill levels is compromised

Engineering Contradiction:
Improveskill evaluation mechanismVSAvoidequitable award distribution
Core Design Contradiction:
Device complexityVSQuantity of substance

Solution Approach 1:

The patent divides the award distribution system into separate pools based on skill level, with the first pool serving lower-skilled players and the second pool serving higher-skilled players. This segmentation enables simplified skill evaluation while maintaining award equity, as each pool operates independently with its own award criteria.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by tailoring award characteristics to specific player groups. The first award pool provides awards optimized for lower-skilled players (ensuring minimum payback), while the second award pool provides awards optimized for higher-skilled players (providing higher potential rewards). This localized approach maintains both evaluation simplicity and award equity.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If minimum average expected paybacks are enforced, then lower-skilled players can participate confidently, but the overall award pool for skill-based games is reduced

Engineering Contradiction:
Improveplayer participation confidenceVSAvoidoverall award pool
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent segments the overall award pool into two distinct pools, allowing the minimum average expected payback to be satisfied from the first pool without depleting the second pool's resources. This enables confident participation for lower-skilled players while preserving award resources for higher-skilled players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts the minimum average payback requirement from the overall award pool by creating a separate first award pool dedicated to lower-skilled players. This extraction allows the minimum payback guarantee to be satisfied independently, preventing it from reducing the overall award pool available to higher-skilled players.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS10540855B2Gaming system and method for redistributing funds amongst players of skill games
Publication Date: 2020.01.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US10540855B2 patent drawing
  • US10540855B2 patent drawing
  • US10540855B2 patent drawing

AI summary

A gaming system which employs one or more random determinations to redistribute award amounts or value not captured by lower-skilled players to higher-skilled players. The gaming system funds a skill award pool based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games. The gaming system utilizes the escrowed amounts in the skill award pool to provide one or more supplemental awards to higher-skilled players, wherein the qualification to be provided a supplemental award and/or the amount of the randomly determined supplemental award are based, at least in part, on the one or more skill-based inputs made in association with the play of the skill-based game.