Gaming System Skill Award Pool Redistribution
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Solution Overview
Problem
Gaming systems face challenges in distributing awards equitably among players, particularly as minimum average expected payback requirements for less-skilled players can limit the awards that can be paid to higher-skilled players, leading to downward pressure on award amounts.
Innovation Solution
The implementation of a gaming system that utilizes skill award pools to redistribute award amounts from lower-skilled players to higher-skilled players by contributing the difference between designated and actual awards to a community skill award pool, allowing supplemental awards to be funded from this pool based on quantifiable skill inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If minimum average expected payback requirements are enforced for less-skilled players, then less-skilled players receive guaranteed minimum returns, but higher-skilled players face downward pressure on award amounts
Solution Approach 1:
The system segments players into different skill levels and creates separate award pools for each segment. Less-skilled players contribute to a pool that guarantees their minimum payback, while higher-skilled players draw from a separate pool that can provide larger awards without being constrained by minimum payback requirements for lower-skill players.
Solution Approach 2:
The patent introduces a intermediary redistribution mechanism that acts as a mediator between different skill level pools. This intermediary system collects excess awards from less-skilled players (who receive above their minimum required payback) and redistributes them to higher-skilled players, thereby resolving the conflict between maintaining minimum payback and enabling higher awards.
2Productivity
If award amounts for higher-skilled players are increased, then higher-skilled players receive fairer compensation, but minimum average expected payback requirements for less-skilled players cannot be met
Solution Approach 1:
The system divides the overall award pool into segmented components: a guaranteed minimum pool for less-skilled players and a supplemental award pool for higher-skilled players. This segmentation allows the system to meet minimum payback requirements while simultaneously providing enhanced awards to skilled players from the supplemental pool.
Solution Approach 2:
The patent changes the parameter structure by introducing skill level as a variable that determines award allocation. Instead of a uniform award structure, the system adjusts award parameters based on player skill inputs, allowing higher-skilled players to access different award tiers that are not constrained by the minimum payback parameters applicable to less-skilled players.
3Device complexity
If a uniform award structure is used across all players, then simplicity is maintained, but equity among players of different skill levels is compromised
Solution Approach 1:
The patent transforms the static uniform award structure into a dynamic adaptive structure that responds to player skill inputs. The award system dynamically adjusts based on quantifiable skill measurements, allowing the same basic structure to serve different player types equitably by modifying award allocations according to demonstrated skill levels.
Solution Approach 2:
The system maintains structural simplicity while achieving equity through parameter changes based on skill level. Instead of creating complex different structures for different players, the patent uses a unified framework with adjustable parameters that automatically adapt award amounts to match player skill, thereby maintaining simplicity while ensuring fairness.
Data Source
AI summary
A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.


