Gaming System Skill-Based Wagering Segmentation

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Solution Overview

Problem

Conventional gaming machines primarily rely on luck, failing to engage players who prefer skill-based games, leading to a lack of appeal for those accustomed to interactive and strategic gameplay experiences.

Innovation Solution

A gaming system and method that integrates interactive skill-based games with wagering components, where players can fund their play and participate in games that include independent wagering events, allowing for skill-based progression and random outcome determination, separate from the game's interactive outcome.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If skill-based games are made difficult to combat mastering and ensure economics work, then the skill game becomes more challenging and rewarding for expert players, but the difficulty level becomes too great for inexperienced or average players to have sufficient success and enjoyment

Engineering Contradiction:
Improveeconomic viability of skill gameVSAvoidplayability for inexperienced players
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The gaming system divides the game into two independent components: a skill-based interactive game component and a wagering component. The skill component provides challenge and strategy for expert players, while the wagering component with its independent random outcomes ensures economic viability and provides accessible entertainment for inexperienced players. This segmentation allows each component to serve its specific function without compromising the other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wagering component acts as an intermediary between the skill-based interactive game and the player's monetary wager. It translates the player's skill performance into wagering opportunities with independent random outcomes, creating a bridge that maintains economic integrity while providing accessible gameplay for all skill levels.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If skill games are made easy to play to appeal to inexperienced players, then more players can enjoy the game, but the games lose the challenge and strategic depth that makes them engaging for skilled players

Engineering Contradiction:
Improveaccessibility for inexperienced playersVSAvoidengagement for skilled players
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

By separating the game into skill-based interactive gameplay and independent wagering components, the system allows inexperienced players to enjoy the simplified interactive game while skilled players can engage with the strategic depth. The wagering component independently maintains its own challenge and reward structure, ensuring that skill level does not limit enjoyment for any player demographic.

Inventive Principle:
Principle #1Segmentation

3Reliability

If wagering outcomes are linked to interactive game performance, then skilled players would have advantage, but the interactive game outcome would be dependent on wagering results rather than player skill

Engineering Contradiction:
Improvefairness of skill-based gameplayVSAvoidindependence of outcome determinations
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments the outcome determinations into two independent processes: the interactive game outcome is determined solely by player skill and performance in the skill-based game, while the wagering outcome is determined independently by random number generation. This segmentation ensures that skill plays no role in wagering outcomes and vice versa, maintaining fairness and simplicity in both components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The independent wagering component serves as an intermediary that decouples the skill-based interactive game from the wagering results. It introduces a separate random determination process that mediates between the player's skill performance and the monetary outcome, ensuring that skill does not influence wagering results and maintaining the integrity of both the skill game and the wagering element.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7931531B2Gaming system and method providing an interactive game with automatic wagers
Publication Date: 2011.04.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US7931531B2 patent drawing
  • US7931531B2 patent drawing
  • US7931531B2 patent drawing

AI summary

A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account.