Gaming Machine Sliding Door Display Mechanism

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Solution Overview

Problem

Gaming machines struggle to continuously attract players' attention through conventional visual and auditory effects, limiting their ability to maintain engagement and increase profits.

Innovation Solution

A gaming machine with a secondary display featuring a sliding door mechanism that dynamically controls the exposure of images and symbols, offering varying rendering modes and triggering additional games based on predetermined conditions, enhancing visual engagement and player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional visual and auditory effects are used to attract players, then the gaming machine can provide basic entertainment, but the ability to continuously attract and retain player attention is limited

Engineering Contradiction:
Improveplayer attention attractionVSAvoidvisual effect variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by making the display panel movable through a sliding door mechanism. The display panel can move between a first position (fully exposed) and a second position (partially covered), creating dynamic visual changes that continuously attract and retain player attention. This mechanical movement transforms a static display into a dynamic one, directly addressing the limitation of conventional fixed visual effects.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the display system into separate functional components: a first display panel for game results, a second display panel for various visual effects, and a sliding door mechanism for control. This segmentation allows each component to be optimized independently and enables diverse visual presentations that maintain player engagement without requiring a single complex unified system.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the display panel is fully exposed to show all game information, then player understanding is improved, but visual engagement and excitement are reduced

Engineering Contradiction:
Improvevisual engagementVSAvoidgame result visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The sliding door mechanism operates periodically, moving between open and closed positions to reveal different portions of the display panel. This periodic action creates suspense and anticipation by gradually revealing information, enhancing visual engagement while ensuring game results remain visible at appropriate moments. The rhythmic opening and closing pattern maintains player interest without permanently obscuring critical information.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The sliding door selectively covers specific portions of the display panel rather than the entire display, allowing different regions to have different visibility states. This local quality approach enables the system to maintain engagement through partial obscuration while preserving necessary game information in uncovered areas, balancing visual excitement with information accessibility.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If multiple rendering modes and display patterns are implemented, then player retention increases, but the control system complexity increases

Engineering Contradiction:
Improvegame mode varietyVSAvoidcontrol data structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system stores multiple sets of control data in advance, each corresponding to different rendering modes and display patterns. These pre-programmed control data include instructions for door position, display panel movement, and visual effect sequences. By preparing these control sequences beforehand, the system can switch between multiple game modes without real-time computational complexity, simply executing pre-stored patterns based on game state conditions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8979632B2Gaming machine and gaming method
Publication Date: 2015.03.17 UNIVERSAL ENTERTAINMENT CORP
  • US8979632B2 patent drawing
  • US8979632B2 patent drawing
  • US8979632B2 patent drawing

AI summary

A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.