Gaming Social Network Expansion via Player Matching Filters

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Solution Overview

Problem

Players in online social games often struggle to progress due to limited social connections, as they require friends to complete missions and tasks, leading to frustration and potential abandonment of the game.

Innovation Solution

A method and system for expanding gaming social networks by determining selection rules to identify and link players with potential friends outside their existing social network, using filtering servers and game servers to present and initiate connections based on selected criteria.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players are required to have friends from existing social networks to progress in the game, then game progress is enabled through social collaboration, but players with few friends or no friends in the game cannot complete missions and may abandon the game

Engineering Contradiction:
Improvegame progress completionVSAvoidplayer accessibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent segments the friend selection process into two distinct modes: traditional mode (selecting from existing social networks) and discovery mode (discovering new players outside social networks). This segmentation allows players to choose the mode that suits their situation, enabling game progress for both players with existing friends and isolated players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary system (the game platform's player matching system) that facilitates connections between players who don't have pre-existing social relationships. This intermediary enables players to find and connect with suitable game partners based on game-related criteria rather than relying solely on external social networks.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the game integrates with online social networks to leverage friendship connections, then player engagement is enhanced through existing social relationships, but players are limited to their existing social circle and cannot expand their gaming network

Engineering Contradiction:
Improvefriend selection convenienceVSAvoidsocial network expansion
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent makes the friend selection system dynamic by allowing players to switch between two operational modes: traditional mode for convenience (selecting from existing networks) and discovery mode for expansion (finding new players). This dynamic flexibility enables players to adapt the system to their current needs, whether prioritizing ease of operation or network expansion.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent adds a new dimension to friend selection by introducing discovery mode, which searches for players based on game-related criteria rather than social network connections. This creates a new dimension of player relationships based on gaming compatibility rather than pre-existing social ties, enabling network expansion beyond traditional social circles.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If players need multiple friends to form crews and complete missions, then collaborative gameplay is enhanced, but players with limited social connections experience frustration and may leave the game

Engineering Contradiction:
Improvemission completion efficiencyVSAvoidplayer satisfaction
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent enables players to serve themselves by providing tools to discover and connect with suitable game partners independently. The discovery mode allows players to actively search for and initiate connections with potential crew members based on game criteria, rather than passively relying on existing social networks or manual invitations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent changes the selection parameters for finding game friends from social network-based criteria to game-based criteria (such as gameplay style, availability, and skill matching). This parameter change ensures that players can find suitable crew members regardless of their social network size, maintaining mission completion efficiency while improving player satisfaction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9126105B2Expanding the gaming social network with unrelated players
Publication Date: 2015.09.08 ZYNGA INC
  • US9126105B2 patent drawing
  • US9126105B2 patent drawing
  • US9126105B2 patent drawing

AI summary

Methods, systems, and computer programs are presented for expanding gaming social networks with players having no existing social relationships with other players. One method includes an operation for identifying first filters selected by a first user, the first filters identifying a first criteria for desired new friends. Another operation identifies second filters selected by a plurality of users in the network, where the second filters are entered by each user to identify second criteria for being added as a friend in the network. A plurality of candidates to be added as friends for the first user are determined, where each candidate conforms to the first criteria and where the first user conforms to the second criteria set by each candidate. Additionally, friendship requests are sent to one or more of the candidates or candidates are added as friends when the candidates have chosen automatic addition of friends.