Intermediary Database Linking Gaming and Social Network Accounts
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Solution Overview
Problem
Existing online communities, such as gaming communities, are isolated from social network systems due to technical and practical barriers, preventing effective information sharing and marketing across platforms, and limiting user connections within social network environments.
Innovation Solution
A computer-implemented system that connects social network users with gaming users by receiving activity indications from gaming systems, generating notifications, and enabling users to join multiplayer games without knowing each other's gaming account names, through a database that links social network and gaming accounts, and streams multiplayer games to social network pages.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If third-party gaming systems operate independently from social network systems, then gaming communities can maintain their own technical infrastructure and account systems, but information sharing and user connections between social networks and gaming communities are prevented
Solution Approach 1:
The patent introduces an intermediary system that includes a server and database acting as a bridge between independent gaming systems and social network systems. This intermediary receives data from gaming systems, stores it in a standardized format in the database, and enables social network systems to access and display gaming information without requiring the gaming systems to be integrated into the social network infrastructure, thus maintaining gaming system independence while enabling information sharing
Solution Approach 2:
The patent segments the information sharing architecture into distinct components: the gaming system that generates data, the intermediary database that standardizes and stores data, and the social network system that displays and utilizes data. This segmentation allows each system to operate independently with its own technical infrastructure while still enabling seamless information flow between them
2Adaptability or versatility
If users use different account names across social network and gaming platforms, then user privacy and platform independence are maintained, but the ability to connect and share information across platforms is hindered
Solution Approach 1:
The intermediary database acts as a mediator that handles account name mapping and user identification across different platforms. It stores and processes user account information from both social networks and gaming systems, enabling connections to be established based on user identity rather than requiring identical account names, thus maintaining platform independence while facilitating cross-platform connections
Solution Approach 2:
The system transforms user identification parameters by converting between different account name formats and identification methods used by social networks and gaming platforms. The intermediary database maps and correlates user identities across platforms using different parameter systems, allowing users to be connected across platforms without using the same account names
3Device complexity
If gaming activity information is not integrated into social networks, then social network systems can maintain their existing architecture, but marketing effectiveness and user engagement opportunities are limited
Solution Approach 1:
The intermediary system enables social networks to access and utilize gaming activity information without requiring complex integration with gaming systems. The database standardizes gaming data in a format that social networks can easily consume and display, providing rich marketing and engagement opportunities while keeping the social network architecture relatively simple
Solution Approach 2:
The intermediary database performs preliminary data processing, standardization, and storage of gaming information before it is accessed by social networks. This preliminary action prepares the data in advance in a usable format, enabling social networks to immediately leverage gaming information for marketing and engagement purposes without requiring complex real-time integration
4Reliability
If users must know each other's gaming account names to connect, then gaming system security and account verification are simplified, but user connection ease and social networking functionality are reduced
Solution Approach 1:
The intermediary system acts as a secure mediator that handles account verification and connection establishment. It manages the mapping between social network user accounts and gaming accounts, verifying identities through the standardized database without requiring users to directly share or know each other's gaming account names, thus maintaining security while improving connection ease
Data Source
AI summary
A computer implemented method includes receiving, through at least one input device, an indication of an activity by a first user on a first gaming user account from a first computer implemented gaming system. A communication can be sent to a computer implemented social network system causing the computer implemented social network system to display a notification based on the indication of the activity by the first user in the first computer implemented gaming system. The communication can include information enabling the computer implemented social network system to affiliate the indication of the activity by the first user with a first social network user account belonging to the first user. The first gaming user account and the first social network user account can be different user accounts.


