Multi-player Gaming Sound System with Position-Specific Audio

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Solution Overview

Problem

The gaming industry faces challenges in creating a balance between yield and randomness in gaming apparatus to maintain player engagement, improving processing speed and efficiency, and enhancing multi-player gaming experiences with advanced graphics and audio presentations without increasing storage and processing overhead.

Innovation Solution

A gaming system that uses audio-processing circuitry and multiple audio output devices to provide position-specific audio outputs based on the behavior of 3D game objects, enhancing player interaction through pseudo-holographic visual presentations and individualized audio experiences without significant increases in storage requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate game-play scenarios are created for each player position, then individualized visual and audio presentations are improved, but storage requirements and processing overhead increase significantly

Engineering Contradiction:
Improveindividualized presentationVSAvoidstorage requirements
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements a single shared game-play scenario that serves all player positions simultaneously. The 3D game object dynamically adjusts its behavior and focus direction based on which player is currently interacting, allowing one scenario to fulfill the role of multiple position-specific scenarios. This universal approach eliminates the need to store separate scenarios for each position while still providing individualized presentations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The 3D game object employs dynamic behavior adjustment based on real-time player interaction state. When a player interacts with the game object, it transitions to an engaged state with focused audio output toward that player's position. When no player is interacting, it transitions to an unengaged state with diffuse audio output. This dynamic adaptation allows the system to provide personalized experiences without requiring pre-configured scenarios for each position.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If advanced graphics and special effects are implemented, then entertainment value is improved, but processing speed and efficiency decrease

Engineering Contradiction:
Improveentertainment valueVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent applies visual and audio effects selectively based on the 3D game object's engagement state and focus direction. Rather than rendering high-quality graphics and audio for all possible player positions simultaneously, the system activates enhanced presentations only for the currently interacting player. This localized application of quality effects reduces overall processing demands while maintaining high entertainment value during active gameplay moments.

Inventive Principle:
Principle #3Local quality

3Device complexity

If audio output is directed to all positions uniformly, then system complexity is reduced, but player engagement and immersion are diminished

Engineering Contradiction:
Improvesystem complexityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The audio system implements position-specific sound characteristics based on the 3D game object's focus direction. When the object is engaged with a particular player, audio output is directed toward that player's position with characteristics depicting proximity. When unengaged, audio is distributed more diffusely across all positions. This local differentiation in audio quality and direction enhances player engagement without requiring completely separate audio systems for each position.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10207187B2Multi-player gaming sound system
Publication Date: 2019.02.19 LNW GAMING INC
  • US10207187B2 patent drawing
  • US10207187B2 patent drawing
  • US10207187B2 patent drawing

AI summary

A sound system presenting audio that supplements multi-player game-play in which multiple views of a 3D game object as seen from different viewpoints are simultaneously displayed. The audio includes audio characteristics responsive to behaviors of the 3D game object and depict a focus direction associated with respective behaviors.