Gaming System Spin-Hold-Match Logic for Player Engagement

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Solution Overview

Problem

Gaming systems face challenges in balancing yield and randomness to create a feeling of luck, improving processing speed and efficiency, and providing engaging gameplay with advanced graphics and animations, while also encouraging prolonged player participation.

Innovation Solution

A gaming machine and method that utilize a presentation assembly with spinning reels and a prize board, where game-logic circuitry spins and stops reels to land symbols, updates registers for prizes, and holds symbols in place until registers are filled to award prizes, optimizing processing efficiency and simplifying bonus game mechanics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game offers complex advanced graphics and special effects with multiple bonus features, then player engagement and entertainment value are improved, but processing speed and efficiency of usage of processing and memory resources deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The gaming system divides the game into distinct phases (base game, bonus game, free spins) with different processing requirements. The presentation assembly is segmented into multiple independent displays (reels, array, prize board) that can be updated independently, allowing complex graphics to be rendered in manageable segments rather than as a monolithic processing burden.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-determines game outcomes using random number generators before the player sees the results. Bonus features, free spins, and prize amounts are calculated in advance based on the initial game state, allowing the complex graphics and animations to be prepared and queued for display without blocking the core game logic processing.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple random outcome determinations per feature are implemented, then player engagement is improved, but processing efficiency deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system maintains continuous random number generation and outcome determination throughout the game, even during bonus features and free spins. Rather than stopping to determine outcomes, the RNG continues operating in the background, ensuring that multiple random determinations can occur without interrupting the flow of the game or requiring separate processing cycles.

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If the game provides high yield and low volatility, then player satisfaction is improved, but the feeling of luck and excitement deteriorates

Engineering Contradiction:
Improveplayer satisfactionVSAvoidfeeling of luck
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts the game experience by implementing a dual-mode structure: the base game operates with higher volatility to create excitement and luck sensations, while the bonus game and free spins provide higher yield and lower volatility for player satisfaction. The transition between these modes is controlled based on game state and random triggers, allowing the system to deliver both contradictory experiences within the same game session.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240127674A1Gaming system and method with spin-hold-match feature
Publication Date: 2024.04.18 LNW GAMING INC
  • US20240127674A1 patent drawing
  • US20240127674A1 patent drawing
  • US20240127674A1 patent drawing

AI summary

There is provided a gaming machine and method that utilize a presentation assembly configured to present a plurality of reels, an array, and a prize board. The reels bear prize symbols. The prize board includes prizes and associated collection registers. The prize symbols are associated with respective ones of the prizes. Game-logic circuitry is configured to spin and stop the reels to land symbols from the reels in the array and update the register for the prize that is associated with any landed prize symbol. In response to none of the updated registers being filled, the game-logic circuitry is configured to hold the landed prize symbols in place in the array and repeat the above operations until any of the updated registers are filled, at which time the prizes associated with the filled registers are awarded.