Gaming Apparatus Status Indicator Mechanism

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming and simulation apparatuses lack an efficient mechanism to indicate the status of game pieces or miniatures within a gaming or simulation environment, requiring complex and cumbersome methods to display status changes.

Innovation Solution

A gaming apparatus with a movable base and a coupling member, featuring a status selector that includes a sliding indicator extending through the base, allowing for the selective display and concealment of indicia to represent different statuses, enabling easy manipulation and status changes with one hand.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a complex mechanism is used to indicate status changes of game pieces, then the status indication can be displayed, but the manipulation becomes cumbersome and time-consuming

Engineering Contradiction:
Improvestatus indicationVSAvoidmanipulation complexity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The status indicator is segmented into multiple discrete positions along the base, with each position representing a different status state. The indicator can be independently moved to any position without requiring complex mechanisms, allowing players to quickly change status displays by simply sliding the indicator to the appropriate position.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The status indicator is designed to be dynamically movable along the base rather than fixed in a single position. This dynamic positioning system allows the indicator to transition smoothly between different status states, enabling quick and intuitive status changes during gameplay without cumbersome manipulation.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple status options are provided for game pieces, then the gaming architecture becomes more versatile, but the device complexity increases

Engineering Contradiction:
Improvestatus optionsVSAvoidindicator mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The status indicator serves multiple functions: it can display various status states (such as active, inactive, selected, unselected), work with different game piece types, and adapt to various gaming architectures. This multi-functional design allows the same simple indicator mechanism to handle diverse status representation needs without increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes the position parameter of the indicator along the base to represent different status states. By varying only the position parameter rather than requiring different physical indicators or complex mechanisms for each status, the system achieves high versatility with minimal device complexity.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If the status indicator requires two-handed manipulation, then precise positioning can be achieved, but the gaming flow is interrupted

Engineering Contradiction:
Improvepositioning accuracyVSAvoidgaming flow
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The status indicator is designed to be self-aligning and self-latching at predefined positions along the base. When the player slides the indicator, it automatically snaps into the correct position without requiring precise manual alignment or two-handed coordination, maintaining both positioning accuracy and gaming flow.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The indicator features periodic positioning stops or magnetic latching points at regular intervals along the base, corresponding to different status states. This periodic structure allows the indicator to be moved quickly by one hand while automatically maintaining precise positioning at each status point, eliminating the need for continuous two-handed manipulation.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9925454B2Gaming apparatus with status indicator
Publication Date: 2018.03.27 ASMODEE NORTH AMERICA INC
  • US9925454B2 patent drawing
  • US9925454B2 patent drawing
  • US9925454B2 patent drawing

AI summary

An apparatus includes a base and a coupling member. The base is configured to position a game piece with respect to a gaming area, and the coupling member is configured to couple the game piece to the base. A status selector is provided to select a status of the game piece with respect to the gaming area, using an indicator extending from a first side to a second side of the base. A set of indicia are configured to be selectively displayed by positioning the indicator with respect to the first and second sides of the base, so that the selected status of the game piece is indicated.