Gaming System Sweepstakes Entry Accumulation and Winner Selection

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Solution Overview

Problem

Current gaming systems lack the ability to dynamically and efficiently provide promotional awards and sweepstakes to players, leading to reduced excitement and engagement in casinos, as existing systems are difficult to reconfigure and offer limited customization for different gaming environments.

Innovation Solution

A gaming system that accumulates sweepstakes entries based on specific criteria and randomly selects winners, incorporating a monitor to detect activity and determine eligibility, and a sweepstakes announcer to award promotional awards, enhancing player engagement through dynamic and customizable promotions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If current gaming systems are used, then the system structure is simple and reliable, but the system cannot be dynamically reconfigured and offers limited customization for different gaming environments

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed with a universal architecture that can perform multiple functions through software configuration rather than hardware changes. The system can dynamically reconfigure to support different game types, promotional awards, and sweepstakes formats, allowing a single physical system to adapt to various gaming environments and requirements without requiring separate dedicated systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates dynamic reconfiguration capabilities that allow operators to modify game parameters, promotional features, and sweepstakes rules in real-time based on player engagement metrics and casino objectives. This dynamic nature enables the system to transition between different operational modes and promotional strategies without physical reconfiguration, maintaining adaptability while managing complexity through centralized control.

Inventive Principle:
Principle #15Dynamics

2Productivity

If traditional promotional systems are used, then the system is easy to operate, but player excitement and engagement are reduced due to lack of dynamic promotions

Engineering Contradiction:
Improveplayer engagementVSAvoidoperational simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The promotional system operates with a degree of autonomy by automatically monitoring player activity, determining eligibility for promotional awards and sweepstakes, and distributing awards based on pre-configured rules. This self-service capability reduces the need for constant operator intervention while maintaining high levels of player engagement through dynamic, personalized promotions that are delivered without manual processing.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors player engagement metrics and promotional performance, using this feedback to dynamically adjust promotion parameters, award distributions, and sweepstakes configurations. This feedback loop enables the system to optimize player engagement automatically while simplifying operator tasks to primarily supervisory and strategic decision-making functions rather than manual promotion management.

Inventive Principle:
Principle #23Feedback

3Ease of manufacture

If gaming systems offer the same game to multiple users at multiple establishments, then manufacturing and distribution are simplified, but the games become old and unattractive to players needing updating

Engineering Contradiction:
Improvesystem deploymentVSAvoidgame update capability
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system uses software copying and distribution mechanisms to efficiently replicate and deploy game content across multiple gaming establishments. Instead of physical hardware distribution, game software, promotional configurations, and sweepstakes rules can be copied and transmitted digitally to numerous locations simultaneously, enabling rapid updates and new game deployments while maintaining manufacturing efficiency through standardized software packages that can be replicated without additional physical production costs.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9067141B2Systems and methods for conducting a sweepstakes in a gaming environment
Publication Date: 2015.06.30 ARISTOCRAT TECHNOLOGIES INC
  • US9067141B2 patent drawing
  • US9067141B2 patent drawing
  • US9067141B2 patent drawing

AI summary

Certain embodiments provide systems and methods for sweepstakes awards in a gaming environment. Certain embodiments provide a method including accumulating sweepstakes entries for a player based on at least one sweepstakes entry criterion and randomly selecting a winner from the pool of sweepstakes entries. The sweepstakes entries are associated with the player and incorporated in a pool of sweepstakes entries. In certain embodiments, the at least one sweepstakes entry criterion comprises at least one of one entry per player, accumulating points based on play, accumulating points based on machine outcome, and coin in. In certain embodiments, the method further includes determining eligibility of a player for the sweepstakes. In certain embodiments, eligibility is determined based on at least one of a player group, a machine group, a machine denomination, a machine type, a machine manufacturer, a game manufacturer, a game theme and a game title, for example.