Gaming System Symbol Accumulation Mechanism

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming systems lack an effective mechanism to trigger secondary award sequences based on the accumulation of triggering symbols over multiple plays, limiting player engagement and variety in game outcomes.

Innovation Solution

A gaming system that accumulates triggering symbols displayed on reels over multiple plays, allowing a secondary award sequence to be triggered when a designated quantity of unexpired and new triggering symbols are simultaneously accumulated, providing a temporal aspect to symbol accumulation and multiple paths to the same event.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the system triggers a secondary award sequence only when triggering symbols appear in a single play, then the game outcome is determined quickly, but player engagement and game variety are limited

Engineering Contradiction:
Improvegame outcome determination speedVSAvoidplayer engagement and game variety
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary accumulation of triggering symbols across multiple plays before triggering the secondary award sequence. This allows symbols to be collected and stored in an accumulation buffer during regular gameplay, creating multiple potential paths to activation rather than requiring an immediate win condition.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention adds a temporal dimension to symbol accumulation by allowing symbols to persist across multiple plays and expire after a certain duration. This transforms the traditional single-play evaluation into a multi-dimensional space-time accumulation mechanism where symbols can be collected, held, and combined over time.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the system accumulates triggering symbols over multiple plays with expiration, then multiple paths to triggering events are created, but the system complexity increases

Engineering Contradiction:
Improvemultiple paths to triggering eventsVSAvoidaccumulation and expiration tracking mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces an accumulation buffer as an intermediary data structure that stores triggering symbols temporarily. This buffer acts as a mediator between symbol generation and award triggering, managing the complexity of tracking multiple symbols across plays while providing a clear interface for activation conditions.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The accumulation mechanism is dynamic rather than static - symbols are continuously added to the accumulation buffer during gameplay and automatically removed after their expiration period. This dynamic behavior allows the system to adapt to different play patterns while maintaining manageable complexity through automated lifecycle management.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If triggering symbols expire after a certain duration, then the accumulation mechanism becomes more flexible, but the tracking and management complexity increases

Engineering Contradiction:
Improveaccumulation flexibilityVSAvoidexpiration tracking
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements periodic evaluation of symbol expiration at defined intervals (e.g., at the start of each new play). This periodic checking mechanism simplifies expiration tracking compared to continuous monitoring, as it evaluates the accumulation buffer state at discrete, predictable moments rather than requiring constant surveillance.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10769882B2Triggering an event based on accumulating symbols over multiple reels in a gaming environment
Publication Date: 2020.09.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US10769882B2 patent drawing
  • US10769882B2 patent drawing
  • US10769882B2 patent drawing

AI summary

A gaming system may trigger one or more events based on the accumulation of a designated quantity of triggering symbols displayed in association with a designated quantity of reels over a designated quantity of one or more plays of a game.