Gaming System Symbol Accumulation Mechanism
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming systems lack an effective mechanism to trigger secondary award sequences based on the accumulation of triggering symbols over multiple plays, limiting player engagement and variety in game outcomes.
Innovation Solution
A gaming system that accumulates triggering symbols displayed on reels over multiple plays, allowing a secondary award sequence to be triggered when a designated quantity of unexpired and new triggering symbols are simultaneously accumulated, providing a temporal aspect to symbol accumulation and multiple paths to the same event.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the system triggers a secondary award sequence only when triggering symbols appear in a single play, then the game outcome is determined quickly, but player engagement and game variety are limited
Solution Approach 1:
The system performs preliminary accumulation of triggering symbols across multiple plays before triggering the secondary award sequence. This allows symbols to be collected and stored in an accumulation buffer during regular gameplay, creating multiple potential paths to activation rather than requiring an immediate win condition.
Solution Approach 2:
The invention adds a temporal dimension to symbol accumulation by allowing symbols to persist across multiple plays and expire after a certain duration. This transforms the traditional single-play evaluation into a multi-dimensional space-time accumulation mechanism where symbols can be collected, held, and combined over time.
2Adaptability or versatility
If the system accumulates triggering symbols over multiple plays with expiration, then multiple paths to triggering events are created, but the system complexity increases
Solution Approach 1:
The system introduces an accumulation buffer as an intermediary data structure that stores triggering symbols temporarily. This buffer acts as a mediator between symbol generation and award triggering, managing the complexity of tracking multiple symbols across plays while providing a clear interface for activation conditions.
Solution Approach 2:
The accumulation mechanism is dynamic rather than static - symbols are continuously added to the accumulation buffer during gameplay and automatically removed after their expiration period. This dynamic behavior allows the system to adapt to different play patterns while maintaining manageable complexity through automated lifecycle management.
3Adaptability or versatility
If triggering symbols expire after a certain duration, then the accumulation mechanism becomes more flexible, but the tracking and management complexity increases
Solution Approach 1:
The system implements periodic evaluation of symbol expiration at defined intervals (e.g., at the start of each new play). This periodic checking mechanism simplifies expiration tracking compared to continuous monitoring, as it evaluates the accumulation buffer state at discrete, predictable moments rather than requiring constant surveillance.
Data Source
AI summary
A gaming system may trigger one or more events based on the accumulation of a designated quantity of triggering symbols displayed in association with a designated quantity of reels over a designated quantity of one or more plays of a game.


