Gaming Device Symbol Blocking Respin Feature

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Solution Overview

Problem

Current gaming devices lack innovative features to enhance player engagement and provide new gaming experiences, as they rely on traditional mechanics that do not adequately incorporate symbol blocking and respin functionalities, limiting the variety and excitement of games offered.

Innovation Solution

A gaming device system and method that includes symbol blocking and respin features, where a processor determines if a multi-reel symbol trigger condition is met, forming a multi-reel symbol by locking symbols and spinning a block reel with modifiers, allowing for additional award opportunities based on the second game outcome.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming mechanics are used, then device complexity is reduced, but player engagement and game variety are limited

Engineering Contradiction:
Improvegame varietyVSAvoidmechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming grid is divided into individual symbol positions that can be independently blocked or unblocked. The blocking mechanism segments the reel into blocked and unblocked sections, allowing selective participation in the game outcome. This segmentation enables complex game variations without requiring complete redesign of the entire gaming system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The blocking mechanism dynamically adjusts the number of unblocked reels based on the first game outcome. The system transitions from a static configuration to a dynamic one where reels are selectively blocked or unblocked in response to player actions and game results, creating adaptive gameplay experiences.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If symbol blocking and respin features are added, then player engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The blocking mechanism automatically determines which reels to block based on the first game outcome without requiring manual player input. The system self-adjusts the blocking configuration based on predefined rules and previous game results, reducing the need for complex user interfaces while maintaining high player engagement.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system uses feedback from the first game outcome to determine the blocking configuration for subsequent spins. The respin feature provides feedback by allowing players to re-spin blocked reels under specific conditions, creating an adaptive control mechanism that responds to player actions and game state.

Inventive Principle:
Principle #23Feedback

3Quantity of substance

If multiple reels are blocked based on first outcome, then award opportunities increase, but game duration increases

Engineering Contradiction:
Improveaward opportunitiesVSAvoidgame duration
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The blocking configuration is predetermined based on the first game outcome before the second spin occurs. By pre-determining which reels will be blocked or unblocked, the system prepares the game state in advance, allowing for efficient processing and reducing the perceived game duration while maintaining multiple award opportunities.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The blocking mechanism maintains continuous game action by immediately transitioning from the first outcome evaluation to the blocking configuration and subsequent respin opportunities. The system ensures that useful gaming action continues without unnecessary delays, keeping the game flow uninterrupted despite the additional blocking and respin features.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10810830B2Gaming devices with symbol blocking and respin feature
Publication Date: 2020.10.20 KING SHOW GAMES INC
  • US10810830B2 patent drawing
  • US10810830B2 patent drawing
  • US10810830B2 patent drawing

AI summary

Embodiments of the present invention set forth systems, apparatuses and methods for providing a symbol blocking and respin feature. Accordingly, a gaming device can be configured to receive a first game initiation signal and spin reels on the display to show a first game outcome. The gaming device then determines if the results of the first game outcome are associated with a multi-reel symbol trigger condition. When it is determined that the trigger condition is satisfied, a multi-reel symbol is formed from symbols associated with the triggering condition by locking the symbols together. The game device then spins a reel with in the block symbol location with various modifier subsymbols, or other block symbols, to provide additional award opportunities. A second game outcome may be determined when the spinning block reel stops and any modifiers or other symbols are evaluated with the other symbols on the game grid.