Video Gaming Symbol Combination Evaluation

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Solution Overview

Problem

Traditional video gaming systems, including slot machines and card games, often rely on linear order and specific card combinations for determining winning outcomes, which can limit player engagement and revenue potential.

Innovation Solution

A video gaming process that uses symbol collection outcomes along paylines to determine winning events in a virtual game, ignoring linear order and random symbols within a suit, focusing on combinations like pairs, trips, full houses, and four-of-a-kind, while optionally incorporating draw poker variants with playing card or non-card symbols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video gaming systems use linear order and specific card combinations for determining winning outcomes, then the game rules are simple and easy to understand, but player engagement and revenue potential are limited

Engineering Contradiction:
Improvewinning combination varietyVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent changes the evaluation parameters from traditional linear sequence requirements to combination-based evaluation. Winning outcomes are determined by symbol combinations (pairs, trips, full houses, four-of-a-kind) rather than requiring specific linear orders, thereby increasing winning combination variety while maintaining relatively simple game rules

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent inverts the traditional evaluation approach by ignoring linear order and focusing solely on symbol combinations. Instead of requiring symbols to appear in specific sequences, the system evaluates winning outcomes based on the presence and quantity of matching symbols regardless of their position, thus expanding game versatility without significantly increasing complexity

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If symbol combinations are evaluated based on linear order (straights and straight flushes), then traditional poker rules are maintained, but player engagement is reduced

Engineering Contradiction:
Improvewinning outcome diversityVSAvoidgame play simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent changes the evaluation criteria from sequence-based to combination-based. By evaluating winning outcomes based on symbol matching (pairs, trips, full houses, four-of-a-kind) rather than linear order, the system increases winning outcome diversity while actually simplifying the evaluation process, as players no longer need to track positional sequences

Inventive Principle:
Principle #35Parameter changes

3Productivity

If the game focuses on traditional straight and flush requirements, then poker authenticity is maintained, but revenue potential is limited

Engineering Contradiction:
Improverevenue potentialVSAvoidsymbol evaluation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent changes the symbol evaluation parameters to focus on combination quantities rather than sequence patterns. By evaluating winning outcomes based on the number of matching symbols in combinations (pairs, trips, full houses, four-of-a-kind), the system increases revenue potential through more frequent and diverse winning opportunities while keeping the evaluation logic relatively simple and straightforward

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9697691B2Exclusively match symbol video gaming
Publication Date: 2017.07.04 SMITH AMANDA TEARS
  • US9697691B2 patent drawing
  • US9697691B2 patent drawing
  • US9697691B2 patent drawing

AI summary

A game play on an electronically based system utilizes symbol collection outcomes along paylines to determine winning events in a virtual game. Even when the symbols used in the virtual game comprise or consist of playing cards displaying conventional ranks, suits and symbols, winning outcomes are determined only by accumulation of sets of symbols, without regard to linear order (straights and straight flushes) and random symbols within a suit (flushes). Accumulated symbols in an at least five symbols display game event as pairs, trips (three-of-a-kind), two pairs, full houses (three of one symbol plus two of a different symbol), four-of-a-kind and five-of-a-kind are determined to be winning events, while a flush, straight and even straight flushes may be or are required to be ignored. Optional and even preferred additional events are used in a draw poker variant (with playing card symbols or non-playing card symbols are used in an accumulated symbol gaming event).