Gaming Award Sequence Using Symbol Accumulation and Dynamic Payouts

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Solution Overview

Problem

Gaming systems lack mechanisms to enhance player engagement and volatility through symbol accumulation during predefined game sequences, limiting the potential for higher average expected payouts.

Innovation Solution

A gaming system that enables players to accumulate designated symbols over a predefined quantity of game plays, modifying game parameters and providing additional awards or opportunities based on accumulated symbols, thereby increasing anticipation and volatility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems provide traditional award structures based on winning symbols in individual games, then players receive immediate rewards, but player engagement and volatility remain limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system accumulates designated symbols during a predefined sequence of games before providing awards. This preliminary accumulation phase creates anticipation and engagement, as players work toward a future reward rather than receiving immediate payouts for each spin.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming system dynamically modifies parameters for designated plays based on accumulated symbols. The system adjusts game characteristics, award structures, and volatility levels in real-time based on the accumulation state, creating a dynamic and adaptive gaming experience.

Inventive Principle:
Principle #15Dynamics

2Productivity

If gaming systems increase volatility to enhance player engagement, then average expected payout increases, but game complexity and difficulty of understanding increase

Engineering Contradiction:
Improveaverage expected payoutVSAvoidgame structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming sequence is divided into a predefined quantity of games with specific designated plays. This segmentation allows the system to manage complexity by breaking down the overall game structure into manageable segments with clear rules for symbol accumulation and award distribution.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides feedback to players about symbol accumulation status and modifies game parameters based on accumulation levels. This feedback mechanism helps players understand the game state and upcoming changes, reducing perceived complexity while maintaining high volatility and engagement.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If gaming systems provide additional award opportunities based on symbol accumulation, then player anticipation and engagement increase, but the quantity of game elements and tracking requirements increase

Engineering Contradiction:
Improveaward structure flexibilityVSAvoidnumber of tracked symbols
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system focuses tracking on specific designated symbols rather than all symbols in the game. Each symbol display position has a designated symbol assigned for the sequence, and only these specific symbols are tracked for accumulation purposes, reducing the overall tracking burden.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The same symbol accumulation mechanism serves multiple functions: it triggers award opportunities, modifies game parameters, creates player engagement, and determines volatility levels. This multi-functionality reduces the need for separate complex tracking systems for each feature.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260105798A1Gaming system and method for providing awards based on accumulating symbols over a predefined quantity of games played
Publication Date: 2026.04.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260105798A1 patent drawing
  • US20260105798A1 patent drawing
  • US20260105798A1 patent drawing

AI summary

Gaming systems and methods for providing one or more awards based on the accumulation of symbols over a predefined quantity of plays of a game