Gaming Symbol Layout Variation for Random Ways to Win

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Solution Overview

Problem

Existing gaming systems lack variability in the number of ways to win, leading to predictable and potentially unengaging gameplay, as the quantity of symbol display positions and resulting awards are often fixed or tied to wager amounts.

Innovation Solution

A gaming system that randomly determines the quantity of active symbol display positions for each play, varying the number of ways to win and associated awards based on these positions, independent of wager amount, using a processor to execute instructions for symbol display and award determination.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the quantity of symbol display positions is fixed or tied to wager amounts, then the gaming system operates with predictable gameplay, but this reduces gameplay variability and engagement

Engineering Contradiction:
Improvegameplay variabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by making the quantity of active symbol display positions variable rather than fixed. The system randomly determines the number of active positions for each game play, allowing the gameplay characteristics to change dynamically with each spin while maintaining a manageable system through standardized evaluation procedures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by varying the quantity of active symbol display positions as a key game parameter. This parameter is randomly determined for each play, directly affecting the number of ways to win and the gameplay experience, while the system maintains control through predefined evaluation rules.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the quantity of active symbol display positions is randomly determined, then gameplay variability and engagement are enhanced, but the system complexity increases due to random determination and evaluation mechanisms

Engineering Contradiction:
Improvegameplay variabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts the quantity of active symbol display positions for each game play through random determination, creating varied gameplay experiences without requiring complex manual configuration or intervention.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-service by automatically determining the quantity of active positions and evaluating the outcomes according to predefined rules, eliminating the need for external intervention while maintaining systematic control over the game mechanics.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the number of ways to win varies with each play, then player engagement improves, but the predictability and control over award distribution decreases

Engineering Contradiction:
Improvegameplay variabilityVSAvoidaward distribution control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system changes the parameter of active symbol display positions randomly for each play, creating variability in the number of ways to win. Despite this randomness, reliability is maintained through consistent application of evaluation rules and predetermined award structures based on the evaluated outcomes.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system incorporates feedback mechanisms by evaluating the randomly determined active positions against predefined winning criteria and award structures, ensuring that while the game play varies, the award distribution remains controlled and predictable according to the established rules.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12562031B2Random quantity of ways of winning
Publication Date: 2026.02.24 INTERNATIONAL GAME TECHNOLOGY INC
  • US12562031B2 patent drawing
  • US12562031B2 patent drawing
  • US12562031B2 patent drawing

AI summary

Gaming systems and methods that randomly determine a quantity of ways to win for a play of a game by randomly determining a quantity of active symbol display positions to employ for that play of the game.