Gaming System Symbol Linking for Market Adaptability

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Solution Overview

Problem

There is a need for a gaming system that can cater to varying market preferences, as different markets have different popular games such as slot machines, bingo, or poker, and existing systems lack a method to provide a universally appealing game.

Innovation Solution

A method and system for gaming that involves selecting groups of symbols, displaying them on a play line, linking them based on specific rules, and awarding prizes when sufficient symbols are linked, which can be automated or player-controlled, using tokens like dominoes, with rules allowing for wild symbols and specific matching requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system uses fixed, market-specific games (slots, bingo, poker), then it can appeal to players in that specific market, but it cannot provide universal appeal across different markets

Engineering Contradiction:
Improvemarket adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system uses a universal game framework where the same basic game structure can be played with different symbol sets and rules adapted to various markets. The system allows players to select different game variants (slots, bingo, poker) using the same hardware and software platform, eliminating the need for separate dedicated systems for each market.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts game parameters such as symbol sets, paying rules, and game mechanics based on market requirements. The gaming machine can switch between different game modes and configurations without physical reconfiguration, allowing it to adapt to different market preferences while maintaining the same underlying system architecture.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the gaming system allows player selection of play lines and manual linking of symbols, then it increases player engagement and control, but it increases the complexity of operation

Engineering Contradiction:
Improveplayer controlVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game interface is segmented into distinct functional areas: play line selection, symbol grouping, linking operations, and prize evaluation. Each segment can be operated independently through simple user interactions, making the overall system easier to understand and use despite the multiple functions available.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides immediate visual feedback when players make selections or perform linking actions, showing them which symbols are linked, which play lines are active, and what prizes are available. This feedback mechanism simplifies operation by guiding players through the complex game mechanics without requiring them to understand all the underlying rules.

Inventive Principle:
Principle #23Feedback

3Productivity

If the system automatically links symbols based on predefined rules, then it speeds up game play and reduces manual intervention, but it reduces player strategy and engagement

Engineering Contradiction:
Improvegame speedVSAvoidplayer engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system offers players the option to manually link only the symbols they wish to connect, rather than requiring them to link all possible symbols. This partial action approach allows players to focus on strategic decisions where they matter most while the system handles routine linking operations automatically, maintaining both speed and engagement.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system can switch between automatic and manual linking modes based on game configuration or player preference. This parameter change allows the same hardware and software to adapt its operation mode, providing automated fast-play when appropriate while enabling strategic manual play when players wish to engage more deeply with the game mechanics.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8333644B2Method of gaming and gaming system
Publication Date: 2012.12.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8333644B2 patent drawing
  • US8333644B2 patent drawing
  • US8333644B2 patent drawing

AI summary

A method of gaming comprising: selecting a plurality of groups of at least two symbols for a play line played by a player; displaying the selected groups at respective ones of a plurality of display positions on the play line; linking groups of symbols based on at least one symbol linking rule; and awarding a prize to the player if sufficient of the groups of symbols on the play line have been linked.