Gaming System Symbol Modifier for Dynamic Outcome Variation

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Solution Overview

Problem

Current gaming systems lack innovation to maintain or increase player enjoyment, as they primarily rely on randomly displaying symbols and determining game outcomes without offering alternative engaging mechanisms.

Innovation Solution

A gaming system that includes a symbol selector, a plural special symbol determiner, and a symbol modifier to dynamically modify the display of symbols by activating special symbols, such as wild, multiplier, or jackpot symbols, which can replace or appear alongside regular symbols, and automatically select new positions for them, thereby enhancing game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system randomly displays symbols and determines game outcomes using conventional methods, then the system is simple to operate and understand, but player enjoyment and engagement decrease over time due to lack of innovation

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the symbol display system changeable and adaptable. The symbol modifier dynamically modifies displayed symbols based on special symbol activations, and the system can transition between different game modes (base game, bonus game, free games) with different rules and features. This dynamic behavior maintains player engagement while managing complexity through structured state transitions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system is segmented into distinct functional components: symbol selector for random symbol selection, special symbol determiner for identifying special symbols, symbol modifier for modifying displayed symbols, and outcome generator for determining game outcomes. This segmentation allows each component to handle specific tasks independently, improving adaptability while keeping overall system complexity manageable through modular design.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If a gaming system uses only random symbol display without special symbol modifications, then the system is easy to manufacture and implement, but it lacks variety and fails to maintain player interest

Engineering Contradiction:
Improvegame varietyVSAvoidsystem implementation
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system incorporates preliminary action by pre-defining special symbols with specific functions (wild symbols, multiplier symbols, scatter symbols, jackpot symbols, repeat win symbols) and their activation conditions. These special symbols are prepared in advance and automatically activated when trigger conditions are met, providing game variety without requiring complex real-time decision-making logic during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The symbol modifier acts as an intermediary between the symbol selector and the outcome generator. It receives selected symbols, applies modifications based on activated special symbols (replacing or displaying additional symbols), and then passes the modified symbol set to the outcome generator. This intermediary layer adds game variety while maintaining clear system architecture and ease of implementation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the system activates multiple special symbols with automatic position selection, then player enjoyment increases through dynamic modifications, but the complexity of symbol management and position selection increases

Engineering Contradiction:
Improvesymbol modification capabilityVSAvoidsymbol management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol modifier implements self-service by automatically selecting positions for modified symbols without requiring external intervention or complex coordination. When a special symbol is activated, the symbol modifier autonomously determines where to place the modified symbols on the display, managing symbol positions independently and reducing the complexity burden on other system components.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If conventional gaming systems determine outcomes solely based on initial symbol display, then the outcome determination process is simple and fast, but it provides limited opportunities for player engagement and reward variation

Engineering Contradiction:
Improveoutcome variationVSAvoidgame processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system maintains continuity of useful action by allowing symbol modification to occur after initial symbol selection but before final outcome determination. This continuous process enables the game to evolve dynamically: symbols are selected, then modified based on special symbol activations, and finally used for outcome determination. This extends the useful action sequence without creating unnecessary delays, providing outcome variation while maintaining efficient processing.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS8882580B2Gaming system and a method of gaming
Publication Date: 2014.11.11 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8882580B2 patent drawing
  • US8882580B2 patent drawing
  • US8882580B2 patent drawing

AI summary

A gaming system comprising: a display; a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a display area on the display; a plural special symbol determiner arranged to determine whether a plural special symbol representing a number (N) of special symbols is to be activated; a symbol modifier arranged to operate in response to a determination that a plural special symbol is to be activated so as to modify display of at least one symbol selected by the symbol selector so that the symbols displayed in the display area after modification include N singular special symbols; and an outcome generator arranged to determine a game outcome based on the displayed symbols as modified by the symbol modifier.