Gaming Display Symbol Overlay for Feature Game Triggering

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Solution Overview

Problem

Existing gaming systems are limited in terms of gameplay, leading to a need for alternative gaming systems that can enhance player experience without modifying the rules of classic games.

Innovation Solution

An electronic method of gaming that involves selecting a first set of symbols using a first random process, displaying them, evaluating for winning combinations, and conducting a second random selection process to trigger a feature game based on the number of special symbols selected, which determines the outcome of the feature game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a secondary game is added to enhance gameplay, then player engagement is improved, but game complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a secondary game nested within the primary game structure. The secondary game uses the same display area and symbol sets but operates as an independent random process layered over the primary game, allowing enhanced gameplay without requiring separate physical game components

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The same display area and symbol sets serve dual purposes: the primary game uses them for standard gameplay evaluation, while the secondary game simultaneously uses the same elements for independent feature game triggering and outcomes, maximizing resource utilization while adding gameplay variety

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Device complexity

If the same display area is used for both primary and secondary games, then device simplicity is maintained, but display clarity deteriorates

Engineering Contradiction:
Improvedisplay systemVSAvoidsymbol visibility
Core Design Contradiction:
Device complexityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent employs periodic display switching where the secondary game symbols are intermittently displayed and hidden during spin cycles. During critical evaluation moments, only primary game symbols are visible, while secondary game symbols appear during non-critical periods, creating rhythmic visual alternation that prevents confusion

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The secondary game outcome is determined in advance through random selection before the primary game completes. This preliminary determination allows the system to prepare feature game triggers based on pre-selected symbols while the primary game continues its spin and evaluation sequence

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If a feature game is triggered based on special symbols, then player engagement is improved, but game duration increases

Engineering Contradiction:
Improvegame featuresVSAvoidgame completion time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The secondary game uses a designated number of special symbols (excessive action) to trigger feature games, ensuring frequent engagement opportunities. The feature game itself is designed as a condensed sequence that resolves quickly, balancing the extended playtime against the brevity of the feature resolution

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250153277A1Electronic Method of Gaming
Publication Date: 2025.05.15 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20250153277A1 patent drawing
  • US20250153277A1 patent drawing
  • US20250153277A1 patent drawing

AI summary

A gaming machine comprising a display, and a game controller that at least: selects a first set of symbols, causes the display to display the first set of symbols at a first set of display positions and conducts a random selection process so that a second set of display positions has an overlapping spatial relationship with a first set of display positions. The random selection process includes a first type of outcome where a designated number of special symbols is selected and a second type of outcome where less than the designated number of special symbols is selected. Upon the occurrence of the second type of outcome, the game controller displays the less than the designated number of special symbols selected at either individual ones of the first set of display positions or of the second set of display positions, and triggers a feature game for conducting feature game play.