Multilevel Gaming System With Symbol Comparison And Adaptive Prize Allocation

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Solution Overview

Problem

Current gaming systems lack a dynamic and engaging multilevel game structure that allows players to progress through levels based on symbol comparisons, with decreasing success probabilities, and provide a rewarding prize allocation mechanism.

Innovation Solution

A gaming system that selects player symbols at each level, compares them to reference symbols, and allocates prizes based on successful outcomes, allowing players to advance through levels with decreasing success probabilities, using a symbol selector, comparator, and prize allocator, and optionally incorporating function symbols and varying symbol sets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a multilevel game structure with symbol comparison is implemented, then player engagement and challenge are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple levels, each with its own symbol comparison mechanism. The system segments the gaming experience into discrete stages (levels) where players progressively advance by successfully comparing symbols at each level, creating a structured yet engaging multilevel gameplay experience

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a temporal dimension to the game by implementing progressive levels that unfold over time. Players move through levels sequentially, with each level adding complexity and reducing success probability, thereby creating engagement through dimensional progression rather than spatial complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If success probability decreases with each level, then challenge and engagement increase, but player retention decreases

Engineering Contradiction:
Improvegame challengeVSAvoidplayer retention
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The success probability is made dynamic rather than static. The system automatically adjusts the difficulty and success probability at each level based on the player's progression, creating a balanced challenge that maintains engagement while managing retention through adaptive difficulty scaling

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides continuous feedback to players about their performance and progression through levels. By monitoring player responses and outcomes at each level, the system can adjust future level designs and probabilities to optimize both challenge and retention, creating a responsive gameplay experience

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple symbols are selected and compared at each level, then game outcomes become more varied, but measurement precision requirements increase

Engineering Contradiction:
Improvegame outcome varietyVSAvoidsymbol comparison accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

Different symbol comparison rules and precision requirements are applied at different levels of the game. Early levels may use simpler comparison criteria while higher levels implement more stringent precision requirements, allowing outcome variety to increase progressively without overwhelming the player or system at any single level

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8888581B2Gaming system and a method of gaming
Publication Date: 2014.11.18 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8888581B2 patent drawing
  • US8888581B2 patent drawing
  • US8888581B2 patent drawing

AI summary

A gaming system is disclosed which comprises a symbol selector arranged to select at least one player symbol at each level of a multilevel game from a set of symbols, an outcome generator arranged to determine at each level of the multilevel game a successful or unsuccessful game level outcome based on a comparison of the at least one selected player symbol with at least one reference symbol such that the player proceeds to a succeeding game level if the game outcome is successful and the player does not proceed to a succeeding game level if the game outcome is not successful. The gaming system also comprises a prize allocator arranged to allocate a prize to a player based on the game level the player has successfully completed. A corresponding method is also disclosed.