Electronic Gaming Symbol Hold and Re-Spin RTP Control

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Solution Overview

Problem

Existing electronic gaming systems struggle with holding and shifting output symbols across different games while maintaining Return to Player (RTP), efficiently communicating active reels and output symbols, dynamically determining reel strips, and controlling RTP during symbol transitions.

Innovation Solution

Implementing a system where certain symbols are held across multiple game plays, using data structures and weighted tables to determine symbol positions, and employing animations to clearly communicate game mechanics, including re-spin games triggered by trigger symbols, with RTP maintained through random determinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If output symbols are held across multiple game plays, then symbol management efficiency is improved, but game complexity increases

Engineering Contradiction:
Improvesymbol management efficiencyVSAvoidgame complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the reel system into active reels and inactive reels, and divides symbols into output symbols that are held across plays and non-output symbols that are replaced. This segmentation allows efficient symbol management by treating different symbol types differently, reducing the complexity of tracking all symbols across multiple plays.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic control where the system automatically determines which symbols to hold and which to replace based on game state. The processor dynamically adjusts reel spinning based on whether output symbols are present, creating adaptive gameplay that maintains efficiency while managing complexity through automated decision-making.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If trigger symbols initiate re-spin games, then player engagement is improved, but game duration increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The patent implements periodic re-spin games triggered by trigger symbols, where the re-spin sequence repeats until a stopping condition is met. This periodic action maintains player engagement through repeated gameplay cycles while naturally limiting duration through the termination condition, balancing engagement and time management.

Inventive Principle:
Principle #19Periodic action

3Reliability

If RTP is maintained through random determinations, then game fairness is improved, but control precision decreases

Engineering Contradiction:
Improvegame fairnessVSAvoidRTP control precision
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The patent uses parameter changes in the form of weighted probability tables that define different RTP levels. By switching between different weight configurations based on game state or player selection, the system maintains fair random determinations while achieving precise RTP control through mathematical weighting rather than pure randomness.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250342742A1Systems and methods for dynamically controlling displayed symbols in electronic gaming
Publication Date: 2025.11.06 ARISTOCRAT TECHNOLOGIES INC
  • US20250342742A1 patent drawing
  • US20250342742A1 patent drawing
  • US20250342742A1 patent drawing

AI summary

An electronic gaming system is described. The electronic gaming system is configured to for a first play of the electronic game, cause a subset of reels to spin. The electronic gaming system is also configured to, based on at least one output symbol being displayed for the first play, cause initiation of a second play of the electronic game wherein the at least one additional output symbol is held and not replaced for the second play. The electronic gaming system is also configured to, after a last play, cause an output amount associated with displayed output symbols to be provided.