Multi-Player Gaming Sync Windows for Fair Lock-Step Play

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Solution Overview

Problem

Existing multi-player gaming systems lack synchronization mechanisms to ensure fairness and prevent players from gaining an advantage by observing others' selections or game results, leading to potential unfairness in gameplay.

Innovation Solution

A controller synchronizes gaming devices through sync commands and timers, ensuring a lock-step gameplay experience by allowing guarded operations within a defined window and periodically updating sync timers to maintain fairness across all devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If gaming devices operate independently without synchronization, then device complexity and network requirements are reduced, but fairness and consistency of multi-player gameplay deteriorate

Engineering Contradiction:
Improvegaming device independenceVSAvoidgameplay fairness
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

A controller acts as an intermediary device that receives player inputs from multiple gaming devices, applies game logic and modifications, and distributes results back to the devices. This mediator ensures fair gameplay by centralizing the evaluation process while allowing devices to operate semi-independently with modified game events.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements periodic synchronization through sync commands sent at regular intervals during gameplay. These periodic updates ensure that all gaming devices remain synchronized with the controller, maintaining fairness without requiring constant communication between all devices.

Inventive Principle:
Principle #19Periodic action

2Speed

If player inputs are processed in real-time without synchronization windows, then gameplay responsiveness is improved, but unfair advantage from observing other players' selections occurs

Engineering Contradiction:
Improveinput processing speedVSAvoidunfair advantage
Core Design Contradiction:
SpeedVSObject-generated harmful factors

Solution Approach 1:

The controller receives and processes all player inputs within a defined synchronization window before determining game outcomes. By processing inputs preliminarily in a controlled timeframe, the system prevents players from observing others' selections in real-time while still maintaining responsive gameplay through timely feedback after the window closes.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts the synchronization window timing and duration based on game state and requirements. This dynamic approach allows flexible control over when inputs are accepted and processed, balancing responsiveness with fairness by adapting the timing mechanism to different gameplay scenarios.

Inventive Principle:
Principle #15Dynamics

3Stability of the object's composition

If sync commands are sent frequently to maintain synchronization, then gameplay consistency is improved, but network communication overhead increases

Engineering Contradiction:
Improvegameplay consistencyVSAvoidnetwork communication overhead
Core Design Contradiction:
Stability of the object's compositionVSLoss of energy

Solution Approach 1:

Sync commands are transmitted at periodic intervals rather than continuously, maintaining gameplay consistency through regular synchronization updates. This periodic approach reduces network overhead by eliminating redundant communications while ensuring devices remain synchronized with the controller at appropriate intervals.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Gaming devices maintain local state information and can operate with cached synchronization data between updates. This self-service capability allows devices to function independently during intervals between sync commands, reducing the frequency and volume of network communications required to maintain consistency.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12434156B2Multi-player gaming system with synchronization periods and associated synchronization methods
Publication Date: 2025.10.07 ARISTOCRAT TECHNOLOGIES INC
  • US12434156B2 patent drawing
  • US12434156B2 patent drawing
  • US12434156B2 patent drawing

AI summary

Multi-player games in which players cooperate and/or compete with one another over the course of several rounds of the game are disclosed. A controller may synchronize gaming devices used by the players during the multi-player games. The controller may send sync commands to the gaming devices. In response to the sync commands, the gaming devices may start a sync timer which defines a window in which certain guarded operations may be accepted by the gaming devices. The controller may send periodic sync update commands to the gaming devices which cause the gaming devices to update their respect sync timers to a time remaining of a master sync timer or window maintained by the controller. The controller may ensure that play of the multi-player game proceeds in a relatively lock-step manner across the gaming devices.