Gaming System Accrued Attribute Redemption Logic

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Solution Overview

Problem

The gaming industry faces challenges in creating gaming apparatus and games that balance yield versus randomness and volatility to encourage prolonged and frequent player participation, while maintaining a negative return on investment in the long run and providing a feeling of luck in the short run.

Innovation Solution

A gaming system with game-logic circuitry that initiates a base-game instance, performs bonus games with free plays, maintains a tally of conditions, and designates attributes for subsequent base-game instances, reducing the attribute over time to create a sense of luck and volatility, thereby influencing game outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a gaming system uses random element generators to create unpredictable outcomes, then player feeling of luck and short-term winning potential is improved, but long-term yield control becomes difficult to balance

Engineering Contradiction:
Improveplayer feeling of luckVSAvoidlong-term yield
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system pre-determines game outcomes using random element generators before actual gameplay, allowing the gaming apparatus to know in advance what results will occur. This enables the system to structure the gaming experience to provide both short-term excitement and long-term yield control, as the outcomes are already determined but presented in a controlled sequence

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts game parameters such as volatility, randomness level, and payout structures based on pre-determined outcomes. By changing these parameters in response to predetermined results, the system can maintain player engagement and feeling of luck while ensuring long-term yield targets are met

Inventive Principle:
Principle #35Parameter changes

2Productivity

If a gaming system increases volatility to create occasional large wins, then player engagement and prolonged participation are improved, but consistent yield control deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidyield control
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The gaming system dynamically adjusts volatility levels and game characteristics based on pre-determined outcomes and player behavior patterns. This allows the system to increase volatility during periods when large wins are predetermined to maintain engagement, while reducing volatility when yield control is prioritized, creating a dynamic balance between player excitement and financial targets

Inventive Principle:
Principle #15Dynamics

3Productivity

If a gaming system structures games to provide negative return on investment long-term, then house edge and profitability are improved, but player perception of fairness and continued participation worsens

Engineering Contradiction:
ImproveprofitabilityVSAvoidplayer participation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system structures gameplay around periodic bonus events and special outcomes that are pre-determined to occur at specific intervals. These periodic large wins or bonus features provide player excitement and perception of fairness during engaging moments, while the overall structure maintains negative expected value for long-term profitability

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10019872B2Gaming machine and system for redeeming an accrued attribute in subsequent gaming instances
Publication Date: 2018.07.10 LNW GAMING INC
  • US10019872B2 patent drawing
  • US10019872B2 patent drawing
  • US10019872B2 patent drawing

AI summary

A gaming system includes a gaming machine for redeeming an accrued attribute in subsequent plays of a wagering game. A wagering game instance may include a randomly triggered bonus game. One or more occurrences, events, or conditions are accrued in a tally during the bonus game. The tally grants an attribute for redemption in one or more subsequent randomly generated outcomes (e.g., subsequent plays of the wagering game, spins of the bonus game, etc.). The occurrences, events, or conditions may include any quantifiable measurement, including a number of winning, losing, or performed spins of the bonus game, appearance of specific symbols, wins over a threshold amount, etc. The resulting attribute(s) diminish over time and may include a win amount multiplier, a number of added symbols to one or more reels, a modified math model for a predetermined number of spins, additional game features or eligibility, etc.