Gaming System Passive Player Avatar Secondary Wagering

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Solution Overview

Problem

Traditional gaming systems require active player participation in secondary wagering games, which detracts from primary game participation, lack player identification, and fail to offer time-based incentives, leading to reduced operator profits and player engagement.

Innovation Solution

A gaming system that allows passive player participation through a player avatar in secondary wagering games, where players are entered and exited based on triggering events, with awards credited to their account, enabling time-based participation without requiring their presence.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If active player participation is required in secondary wagering games, then player engagement in bonus games is improved, but player participation in primary wagering games decreases and operator profits are reduced

Engineering Contradiction:
ImprovePlayer engagement in secondary gamesVSAvoidPrimary game participation rate
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system allows the player avatar to automatically participate in secondary wagering games without requiring active player input. The avatar independently makes decisions and collects awards, enabling the game system to serve itself rather than requiring continuous player intervention. This resolves the contradiction by maintaining engagement benefits while eliminating the need for player time investment.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The player's participation in secondary games is predetermined through the avatar representation system. When a player triggers a secondary game, their avatar is automatically entered and plays out the game according to pre-established rules, eliminating the need for real-time player decisions. This allows primary game participation to continue uninterrupted while secondary game engagement occurs in advance-planned fashion.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If traditional bonus systems are used without player identification, then system complexity is reduced, but player account sign-ups and tracking capabilities are limited

Engineering Contradiction:
ImproveSystem structureVSAvoidPlayer account identification capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The player identification system serves multiple functions simultaneously: it identifies players for account tracking, enables avatar representation in secondary games, and facilitates award crediting. This multi-functional approach increases adaptability without proportionally increasing complexity, as the same identification infrastructure supports multiple game mechanics.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If event-based participation in secondary games is used, then player presence is required, but time-based incentives and flexible participation are lost

Engineering Contradiction:
ImprovePlayer presence requirementVSAvoidTime-based participation flexibility
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The avatar system enables secondary games to play out automatically without player presence. The avatar independently navigates the game, makes decisions, and collects awards over time, allowing the system to function autonomously. This creates time-based flexibility where players can participate in secondary games at any moment without needing to be physically present during game play.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The player avatar acts as an intermediary between the player and the secondary wagering game. Rather than the player directly controlling or being present for game play, the avatar mediates by automatically participating on the player's behalf. This intermediary enables time-based incentives and flexible participation while maintaining the connection between player and game outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Ease of operation

If players must be present for secondary wagering events, then real-time interaction is improved, but player availability and operator profit opportunities are reduced

Engineering Contradiction:
ImproveReal-time player interactionVSAvoidPlayer unavailability for primary games
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system enables secondary games to operate autonomously through the avatar representation. The avatar automatically participates in games, collects awards, and returns to the player without requiring continuous player presence. This self-service mechanism eliminates player unavailability issues while maintaining real-time game outcomes that are immediately credited to player accounts.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The avatar's automatic participation in secondary games constitutes preliminary action that occurs independently of player presence. Games are played out in advance without player intervention, and results are subsequently credited to players. This preliminary execution resolves the contradiction by eliminating the need for player availability during game play while maintaining real-time result delivery.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9280870B2Gaming system having passive player participation in secondary wagering games
Publication Date: 2016.03.08 LNW GAMING INC
  • US9280870B2 patent drawing
  • US9280870B2 patent drawing
  • US9280870B2 patent drawing

AI summary

A gaming system comprises a wager input device for receiving a primary wager from a player, the player associated with a player account, and at least one display for displaying a primary wagering game and a secondary wagering game. Secondary wagering game outcomes are independent of the primary wagering game. The system further comprises a controller operative to cause the at least one display to display a randomly selected outcome of the primary wagering game; upon the occurrence of a first triggering event, enter a player into the secondary wagering game, wherein the player is represented in the secondary wagering game by a player avatar; upon the occurrence of a second triggering event, end the player's participation in the secondary wagering game; award the player any awards collected by the player avatar in the secondary wagering game; and credit the player account by the amount of the collected awards.