Gaming System Non-Scripted Award Selection
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Solution Overview
Problem
Existing gaming systems fail to provide a non-scripted award opportunity that allows players to directly impact which award they win, due to limitations in revealing awards associated with unpicked selections and compliance with jurisdictional regulations.
Innovation Solution
A gaming system that determines the quantity of selections available for a non-scripted award opportunity based on the probabilities of winning each maintained award, ensuring that every available award can be won and allowing players to pick selections that directly influence the award they receive.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If the system reveals awards associated with unpicked selections, then players can see all available awards, but the system cannot comply with jurisdictional regulations that require awards to remain hidden
Solution Approach 1:
The system dynamically determines the quantity of selections to display based on the probability of winning each award. By adjusting the number of visible selections rather than revealing all awards, the system maintains regulatory compliance while providing players with meaningful information about available prizes.
Solution Approach 2:
The system changes the parameter of selection quantity based on award probabilities. When an award has a lower probability of being won, the system increases the number of selections associated with it, thereby adjusting the information disclosure level to comply with regulations while maintaining player engagement.
2Adaptability or versatility
If the system provides a non-scripted award opportunity where players pick selections, then players can directly impact which award they win, but the system must ensure every available award can be won based on probability calculations
Solution Approach 1:
The system performs preliminary calculations of award probabilities before the player makes their selection. Based on these pre-computed probabilities, the system determines the appropriate quantity of selections to present, ensuring that every award has a chance of being won while maintaining player choice influence.
Solution Approach 2:
The system uses feedback from probability calculations to adjust the number of selections displayed. This feedback mechanism ensures that the selection quantity reflects the actual likelihood of winning each award, creating a balanced player experience that is both engaging and fair.
3Reliability
If the system determines the quantity of selections based on award probabilities, then every available award can be won, but the system complexity increases
Solution Approach 1:
The system uses parameter changes in the quantity of selections based on award probabilities to guarantee that every available award can be won. By adjusting this key parameter dynamically, the system achieves reliable award availability without requiring overly complex implementation logic.
Data Source
AI summary
Systems and methods that provide a non-scripted award opportunity responsive to an occurrence of an award triggering event.


