Gaming System Non-Scripted Award Selection

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Solution Overview

Problem

Existing gaming systems fail to provide a non-scripted award opportunity that allows players to directly impact which award they win, due to limitations in revealing awards associated with unpicked selections and compliance with jurisdictional regulations.

Innovation Solution

A gaming system that determines the quantity of selections available for a non-scripted award opportunity based on the probabilities of winning each maintained award, ensuring that every available award can be won and allowing players to pick selections that directly influence the award they receive.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the system reveals awards associated with unpicked selections, then players can see all available awards, but the system cannot comply with jurisdictional regulations that require awards to remain hidden

Engineering Contradiction:
Improveaward information visibilityVSAvoidregulatory compliance
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The system dynamically determines the quantity of selections to display based on the probability of winning each award. By adjusting the number of visible selections rather than revealing all awards, the system maintains regulatory compliance while providing players with meaningful information about available prizes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of selection quantity based on award probabilities. When an award has a lower probability of being won, the system increases the number of selections associated with it, thereby adjusting the information disclosure level to comply with regulations while maintaining player engagement.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the system provides a non-scripted award opportunity where players pick selections, then players can directly impact which award they win, but the system must ensure every available award can be won based on probability calculations

Engineering Contradiction:
Improveplayer choice influenceVSAvoidprobability-based selection determination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary calculations of award probabilities before the player makes their selection. Based on these pre-computed probabilities, the system determines the appropriate quantity of selections to present, ensuring that every award has a chance of being won while maintaining player choice influence.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback from probability calculations to adjust the number of selections displayed. This feedback mechanism ensures that the selection quantity reflects the actual likelihood of winning each award, creating a balanced player experience that is both engaging and fair.

Inventive Principle:
Principle #23Feedback

3Reliability

If the system determines the quantity of selections based on award probabilities, then every available award can be won, but the system complexity increases

Engineering Contradiction:
Improveaward availability guaranteeVSAvoidprobability-based determination logic
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses parameter changes in the quantity of selections based on award probabilities to guarantee that every available award can be won. By adjusting this key parameter dynamically, the system achieves reliable award availability without requiring overly complex implementation logic.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250148874A1Non-scripted award opportunities
Publication Date: 2025.05.08 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250148874A1 patent drawing
  • US20250148874A1 patent drawing
  • US20250148874A1 patent drawing

AI summary

Systems and methods that provide a non-scripted award opportunity responsive to an occurrence of an award triggering event.