Gaming System Award Wheel Triggered by Partial Symbol Alignment

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Solution Overview

Problem

Current gaming systems lack innovative features to maintain player engagement, as they often rely on conventional gameplay mechanics that fail to provide new and exciting experiences.

Innovation Solution

The gaming system introduces a mechanism where full and partial symbols are randomly generated, with partial symbols aligning in specific relationships to trigger additional game phases, such as an award wheel or additional slot machine reels, offering new display outputs and enhanced gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional gameplay mechanics are used, then the system is simple to operate, but player engagement and excitement decrease

Engineering Contradiction:
Improvegameplay simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game system dynamically transitions between a first game phase (conventional slot machine gameplay) and a second game phase (award wheel feature). The transition is triggered dynamically based on symbol alignment outcomes, allowing the system to adapt its complexity and engagement level in real-time while maintaining operational simplicity for the player.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system is divided into distinct game phases: a first phase with conventional slot machine symbols and a second phase with award wheel features. This segmentation allows each phase to have its own mechanics and engagement level, combining simplicity with enhanced player interest through progressive disclosure of game features.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If partial symbols are used to trigger additional phases, then player excitement and engagement increase, but the game complexity increases

Engineering Contradiction:
Improvegameplay excitementVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses partial symbols (incomplete symbol representations) that, when aligned, trigger the second game phase. This partial action concept allows the game to transition to a more complex and exciting state without requiring complete transformation of the entire game structure, maintaining a balance between simplicity and engagement.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The first game phase serves as a preliminary action that sets up conditions (symbol alignments) for triggering the second phase. This preliminary phase maintains simplicity while preparing the groundwork for the more exciting second phase, managing complexity through staged game progression.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple game phases are implemented, then player engagement and potential payouts increase, but the system requires more specialized computing technologies

Engineering Contradiction:
Improvegame phase varietyVSAvoidcomputing system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed with multi-functionality to handle both the first game phase (slot machine symbols and reels) and the second game phase (award wheel features) within a single integrated platform. This universal design allows the system to provide varied game experiences without requiring separate specialized systems for each phase, managing computational complexity through consolidation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10424149B1Gaming system with multiple award wheels
Publication Date: 2019.09.24 ADP GAUSELMANN GMBH
  • US10424149B1 patent drawing
  • US10424149B1 patent drawing
  • US10424149B1 patent drawing

AI summary

In accordance with various aspects of the present disclosure, the gaming system is configured to provide a game having certain symbols that, when aligned in predetermined relationships, cooperate to trigger a combination of the certain symbols. The gaming system may use the combination of the certain symbols to generate new awards, additional game phases, or some combination of both.