Gaming System Visual Blocking Removal Mechanism

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

There is a need for new and exciting variations of selection type bonus games in gaming machines to increase player enjoyment and excitement, as existing bonus games often lack engaging mechanics.

Innovation Solution

A gaming system that initiates a selection game where players can choose from visually unblocked objects while unselectable objects are blocked by others, allowing players to uncover and select awards by removing blocking objects, thereby revealing hidden options and increasing engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional selection game displays all objects clearly visible, then player selection is simple and fast, but player excitement and engagement are reduced

Engineering Contradiction:
Improveselection simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by automatically removing blocking objects before the player makes their selection. This allows players to see and select from all available objects without the complexity of navigating through blocked items, maintaining ease of operation while increasing excitement through the dynamic revelation process

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The display dynamically changes during the selection process by automatically removing blocking objects based on player selections. This creates an evolving game state where the available options change in response to player actions, increasing engagement while maintaining simple interaction

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If blocking objects are removed automatically upon selection, then player excitement increases through revelation, but game complexity increases

Engineering Contradiction:
Improveplayer excitementVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs self-service by automatically determining and removing blocking objects based on the player's selection without requiring additional player input or complex manual processing. The gaming system autonomously manages the blocking object removal logic, creating excitement through automatic revelation while keeping the player interface simple

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces complex manual mechanics of tracking and removing blocking objects with an automated computational system. The processor automatically identifies blocking relationships and removes appropriate objects, substituting mechanical complexity with efficient digital logic that increases excitement without burdening the player

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If all objects are initially visible and unblocked, then game play is straightforward, but strategic depth and player enjoyment are reduced

Engineering Contradiction:
Improvegame play speedVSAvoidstrategic depth
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system prepares the game state by establishing blocking relationships before play begins, creating strategic depth through predefined object relationships. Players benefit from this preliminary setup as the automatic removal system handles the complexity, allowing fast play while maintaining strategic engagement

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game transitions from a static display to a dynamic system where blocking relationships evolve based on selections. This creates strategic depth as players anticipate which objects will be revealed and plan their selections accordingly, while the automated system maintains fast play progression

Inventive Principle:
Principle #15Dynamics

4Device complexity

If blocking objects remain in place, then game structure is simple to implement, but player excitement and engagement are reduced

Engineering Contradiction:
Improveimplementation simplicityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system implements self-service automation where the processor autonomously manages the complex task of identifying and removing blocking objects. This maintains implementation simplicity from the player's perspective while delivering high engagement through dynamic revelation, as the system handles the complexity internally

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20140087879A1Gaming system and method providing a selection game associated with selectable visually unblocked objects and unselectable visually blocked objects
Publication Date: 2014.03.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US20140087879A1 patent drawing
  • US20140087879A1 patent drawing
  • US20140087879A1 patent drawing

AI summary

In various embodiments, the gaming system of the present disclosure is configured to operate a card game associated with a plurality of cards. For a play of the card game, the gaming system receives a wager from a player, determines a plurality of player cards from the plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system adds the received wager to a side pot. If a side pot reset condition is met, the gaming system resets the side pot to an initial value. If a side pot payout condition is met, the gaming system provides the side pot to the player.