Gaming System Dynamic Bonus Game Interaction
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Solution Overview
Problem
Gaming machines lack innovative bonus game concepts that can enhance entertainment value and attract frequent play, as traditional bonus games often rely on static playing fields and limited interaction with primary game outcomes.
Innovation Solution
A gaming system that integrates a primary wagering game with a secondary wagering game, where game attributes from the primary game are used to interact with a playing field, determining outcomes and awards through a rule set, offering dynamic and engaging gameplay experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional static playing fields are used in bonus games, then the game structure is simple and easy to implement, but the entertainment value and player engagement are limited
Solution Approach 1:
The playing field transitions from a static board to a dynamic environment where field attributes can change based on game outcomes. The controller dynamically resolves game attributes with field attributes using rule sets, creating evolving game states that adapt to player actions and outcomes, thereby enhancing entertainment value without requiring complete system redesign
Solution Approach 2:
The game system is segmented into distinct components: primary wagering game, secondary wagering game with playing field, game attributes, field attributes, and rule sets. This modular structure allows the complex interaction system to be built from manageable parts, where each component can be independently designed and modified, reducing overall system complexity while enabling rich interactions
2Adaptability or versatility
If game attributes from primary game are integrated with playing field attributes, then player engagement and entertainment value increase, but the rule set complexity and outcome determination complexity increase
Solution Approach 1:
The rule set is designed as a universal framework that can resolve any combination of game attributes with any field attributes. Rather than creating specific rules for each attribute pair, a single multi-functional rule set handles all interactions, simplifying the overall system architecture while enabling diverse and complex game attribute interactions across different game scenarios
3Adaptability or versatility
If traditional bonus games are used, then the implementation is straightforward, but the expectation of winning and player attraction are reduced
Solution Approach 1:
The bonus game utilizes variable parameters including different game attributes, field attributes, and rule sets that can be changed to create diverse game experiences. By varying these parameters, the system can offer multiple bonus game modes and outcomes without requiring fundamentally different game structures, thereby increasing bonus game variety while controlling structural complexity
Data Source
AI summary
A gaming system comprises a wager input device and at least one display for displaying a primary wagering game and a secondary wagering game. The secondary wagering game comprises a playing field, the playing field having a set of field attributes associated therewith. The system further comprises a controller operative to (i) determine and display a first outcome of the primary wagering game, (ii) determine if a first set of game attributes associated with first outcome is eligible for play in the secondary wagering game, (iii) if the first outcome is eligible, determine a second outcome of the secondary wagering game by resolving the first set of game attributes with the set of field attributes in accordance with a first rule set, and (iv) if the second outcome is a winning outcome, award a first award.


