Gaming System Adapting Bonus Options via Player Choice Tracking

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Solution Overview

Problem

Gaming machines fail to adapt to individual player preferences, providing a static and predictable experience that does not cater to unique player enjoyment, leading to reduced excitement and enjoyment.

Innovation Solution

A gaming system that passively modifies options based on player choices, such as adding, removing, or modifying available bonus games and features, without requiring active input from players, by storing player data and adjusting offerings based on previous selections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines provide static and predictable content to all players, then device complexity is reduced and ease of operation is improved, but adaptability to individual player preferences deteriorates

Engineering Contradiction:
Improveadaptability to player preferencesVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system automatically tracks player choices and modifies bonus game options without requiring players to manually input preferences. The system serves itself by using gameplay data to dynamically adjust content, eliminating the need for complex preference input interfaces while achieving personalization.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors player selections during gameplay and uses this feedback to modify subsequent bonus game offerings. This closed-loop feedback mechanism enables the system to adapt to player preferences dynamically based on observed behavior patterns.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If gaming machines require players to actively input preferences, then adaptability to individual preferences is improved, but loss of time increases and ease of operation deteriorates

Engineering Contradiction:
Improvepersonalization of gaming experienceVSAvoidtime spent selecting preferences
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preference analysis and content modification in advance during normal gameplay, before players would need to manually configure settings. By continuously tracking choices during play, the system prepares personalized content ahead of time, eliminating dedicated preference selection time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Players simply play the game while the system automatically captures their preferences through their natural gameplay choices. The system serves the personalization function automatically without requiring players to stop and configure settings, making the process seamless and time-efficient.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If gaming machines offer multiple bonus games and options, then adaptability and player choice are improved, but device complexity and difficulty of detecting and measuring player preferences increase

Engineering Contradiction:
Improvevariety of bonus gamesVSAvoiddifficulty of determining player preferences
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses feedback from player selections across multiple bonus games to infer preferences. By analyzing which bonus games players choose and how they interact with various options, the system automatically determines preference patterns without requiring explicit player input about their preferences.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses gameplay data and selection patterns as an intermediary to translate player actions into preference information. Rather than directly asking players about their preferences or requiring complex analysis of raw input data, the system uses observable gameplay behavior as a mediator to infer preferences accurately.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10475283B2Gaming system and method modifying of one or more options provided to a player based on the player's previously-chosen options
Publication Date: 2019.11.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US10475283B2 patent drawing
  • US10475283B2 patent drawing
  • US10475283B2 patent drawing

AI summary

The present disclosure provides a gaming system and method modifying of one or more options provided to a player based on the player's previously chosen options. When a triggering event occurs, the gaming system displays an indication of each of a first plurality of options and enables the player to choose one of the first plurality of options. The gaming system stores player choice data representing the player's chosen one of the first plurality of options. Upon an occurrence of one or more modification events, the gaming system modifies the first plurality of options based at least in part on which of the first plurality of options were previously chosen by the player. Following a subsequent occurrence of the triggering event, the gaming system displays an indication of each of the modified first plurality of options and enables the player to choose one of the modified first plurality of options.