Gaming System Concurrent Play Accounting via Preliminary Action

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Solution Overview

Problem

Existing gaming machine accounting systems are not configured to support simultaneous or concurrent play of multiple games, leading to delayed reporting and inability to offer simultaneous game play features, and they are affected by remote host initiated features that can disrupt player experience.

Innovation Solution

A gaming system that allows players to simultaneously play multiple games by sequentially reporting the results to the accounting system and selectively enabling or disabling remote host initiated features, enabling bulk reporting and maintaining player experience predictability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the gaming machine accounting system polls gaming machines frequently to track concurrent game plays, then the reporting accuracy improves, but the system complexity and processing load increase

Engineering Contradiction:
Improvereporting accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The gaming machine preliminarily determines the current primary game and stores it in memory before the accounting system polls for data. This preliminary action ensures that when the accounting system requests game play information, the correct current game is already identified and stored, eliminating the need for complex real-time determination logic in the accounting system and improving reporting accuracy without significantly increasing system complexity.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the gaming machine allows multiple concurrent game plays, then the player engagement and productivity improve, but the accounting system's ability to track and report game plays deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidtracking reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent segments the game tracking function into two parts: the gaming machine maintains the current primary game identification in its own memory, while the accounting system polls for this pre-determined information. This segmentation allows the gaming machine to reliably track multiple concurrent games using its local state, while the accounting system simply collects and records the data without needing to complexly track each game individually, thus maintaining tracking reliability while enabling multiple concurrent plays.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The current primary game identification stored in the gaming machine's memory acts as an intermediary between the multiple concurrent games and the accounting system. Instead of the accounting system directly tracking each concurrent game, it relies on this intermediary identifier that the gaming machine maintains and provides upon polling, simplifying the accounting process while supporting multiple simultaneous games.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the remote host initiates features during game play, then the system versatility improves, but the player experience and game integrity deteriorate

Engineering Contradiction:
Improvesystem versatilityVSAvoidplayer experience disruption
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system preliminarily determines and stores the current primary game before any remote host initiated features occur. When a feature is initiated, the system refers to this pre-determined game identification to ensure the feature applies only to the correct game context. This preliminary determination prevents features from incorrectly affecting wrong games or disrupting game integrity, while still allowing versatile feature implementation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming machine provides feedback to the remote host about the current primary game state and identification. This feedback mechanism allows the remote host to make informed decisions about feature initiation based on the actual game being played, ensuring features are appropriately targeted and do not disrupt player experience by affecting incorrect games or states.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8540567B2Gaming system, gaming device and method for moderating remote host initiated features for multiple concurrently played games
Publication Date: 2013.09.24 INTERNATIONAL GAME TECHNOLOGY INC
  • US8540567B2 patent drawing
  • US8540567B2 patent drawing
  • US8540567B2 patent drawing

AI summary

The gaming system disclosed herein enables a player to simultaneously or concurrently play a plurality of games at a gaming device regardless or independent of if the gaming device accounting system in communication with the gaming device is configured to support such simultaneous or concurrent game play. The gaming system disclosed herein additionally or alternatively enables a player to simultaneously play a plurality of games wherein certain of the games are eligible to operate with a remote host and certain of the games are ineligible to operate with the remote host.