Gaming System Sequential Accounting for Concurrent Play

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Solution Overview

Problem

Existing gaming machine accounting systems are unable to support simultaneous or concurrent play of multiple primary games, leading to disadvantages for gaming establishment operators in offering advanced gameplay features and player experiences.

Innovation Solution

A gaming system that enables players to simultaneously play multiple primary games by sequentially reporting the outcomes and accounting data to the gaming device accounting system, allowing for bulk reporting and minimizing the impact of central server-initiated features, thereby accommodating systems that do not support concurrent play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If the gaming machine accounting system polls gaming machines every 200 milliseconds, then the system can monitor gaming machine status frequently, but the system cannot support simultaneous play of multiple primary games because game change events require 1.5 seconds to register

Engineering Contradiction:
Improvepolling frequencyVSAvoidsupport for simultaneous game play
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The patent segments the accounting of multiple simultaneous games into separate sequential accounting events. Each primary game played simultaneously is accounted for as an independent game play event with its own game change event, allowing the system to process multiple games through the existing sequential accounting framework without requiring simultaneous game support

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by pre-registering game change events and maintaining a queue of pending game plays. When a player completes a game, the system has already prepared the accounting structure, allowing rapid processing of multiple simultaneous games without waiting for poll intervals

Inventive Principle:
Principle #10Preliminary action

2Productivity

If the system allows simultaneous play of multiple primary games, then player experience and operational efficiency are enhanced, but the existing accounting system cannot track and report game plays accurately

Engineering Contradiction:
Improveoperational efficiencyVSAvoidgame play tracking accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements feedback mechanisms where the gaming machine continuously monitors game play status and provides real-time updates to the accounting system. Game change events trigger immediate feedback loops that ensure accurate tracking of each game play, allowing the system to maintain reliable records even when multiple games are played simultaneously

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system prepares accounting structures in advance for each game play, ensuring that when games are completed simultaneously, the tracking data is already organized and ready for accurate reporting, eliminating delays and potential tracking errors

Inventive Principle:
Principle #10Preliminary action

3Stability of the object's composition

If remote host initiated features are implemented across all simultaneously played games, then system-wide features are consistent, but games with different volatilities cannot be properly differentiated

Engineering Contradiction:
Improvesystem consistencyVSAvoidgame volatility differentiation
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent applies local quality by allowing different games to have different characteristics regarding remote host feature acceptance. Each game can be configured to accept or reject specific remote host initiated features based on its volatility profile, enabling the system to maintain consistency where appropriate while preserving game-specific differentiation where needed

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically determines which games accept remote host features based on current game state and volatility considerations. This dynamic approach allows the system to adapt feature acceptance on a per-game basis, maintaining both system-wide consistency and game-specific flexibility

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10339753B2Gaming system, gaming device and method for moderating remote host initiated features for multiple concurrently played games
Publication Date: 2019.07.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US10339753B2 patent drawing
  • US10339753B2 patent drawing
  • US10339753B2 patent drawing

AI summary

The gaming system disclosed herein enables a player to simultaneously or concurrently play a plurality of games at a gaming device regardless or independent of if the gaming device accounting system in communication with the gaming device is configured to support such simultaneous or concurrent game play. The gaming system disclosed herein additionally or alternatively enables a player to simultaneously play a plurality of games wherein certain of the games are eligible to operate with a remote host and certain of the games are ineligible to operate with the remote host.