Gaming System Dynamic Deck Modification for Player Engagement

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Solution Overview

Problem

Conventional video poker systems do not effectively increase the likelihood of obtaining designated outcomes for players, limiting player engagement and revenue potential.

Innovation Solution

A gaming system that randomly selects an initial hand of cards and, upon a triggering event, adds cards to the deck to enhance the probability of achieving a designated final hand, either during the same play or for subsequent plays, by replacing discarded cards with randomly selected ones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cards are added to the deck to increase the probability of obtaining a designated final hand, then the likelihood of achieving desired outcomes is improved, but the fairness and randomness of the game is compromised

Engineering Contradiction:
Improvelikelihood of obtaining designated outcomeVSAvoidgame fairness
Core Design Contradiction:
ReliabilityVSStability of the object's composition

Solution Approach 1:

The system dynamically adjusts the deck composition based on triggering events. When a player achieves a qualifying hand, the system adds additional cards of the same rank to the deck for subsequent deals, creating a dynamic game environment where probabilities change based on previous outcomes while maintaining overall game integrity through controlled modifications

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of card deck composition by adding or removing specific cards based on triggering events. This allows the probability distribution to be adjusted without fundamentally altering the game structure, enabling controlled modification of outcome likelihoods while preserving game fairness through transparent rules

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the system dynamically modifies the card deck to increase winning chances, then player engagement and retention are improved, but the complexity of the game system increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback by monitoring player hands and using triggering events (qualifying hands) to automatically adjust deck composition. This feedback loop creates an adaptive gaming experience where the system responds to player performance, enhancing engagement while automating the complexity management through rule-based adjustments

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary actions by pre-determining the conditions under which cards will be added to the deck (triggering events). By establishing clear rules beforehand about when and how deck composition changes, the system manages complexity through predictable, pre-planned modifications rather than ad-hoc adjustments

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11587406B2Gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game
Publication Date: 2023.02.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US11587406B2 patent drawing
  • US11587406B2 patent drawing
  • US11587406B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method for increasing the likelihood of obtaining a designated outcome for a play of a game. In certain embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for that play of the game. In other embodiments, when a triggering event occurs in association with a play of a game, the gaming system increases the likelihood of obtaining a designated outcome for another play of the game, such as the next play of the game.