Gaming System Dynamic Interaction Between Separate Devices

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Solution Overview

Problem

Existing gaming systems do not effectively allow for interaction between multiple players playing separate games, limiting the potential for collaborative or competitive gameplay experiences.

Innovation Solution

A method and system that enable two players to play separate games on different gaming devices, where the play of one game can be modified based on the play of the other game, through mechanisms such as initiating, modifying, or terminating games based on trigger conditions and modifier conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple players play separate games on different gaming devices, then each player can independently play their own game, but there is no interaction between players and games

Engineering Contradiction:
Improvegame interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system introduces an intermediary communication mechanism between separate gaming devices. When a player achieves a modifier condition in one game, the system transmits this information to other gaming devices, enabling indirect interaction between players without requiring direct connection or complex integrated system. This mediator approach allows interaction while maintaining device independence.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The gaming system implements multi-functionality by enabling each gaming device to both play its own game and respond to events from other games. The system can modify gameplay based on external game events, award benefits across devices, and coordinate game states, making each device universally functional rather than isolated.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If games are modified based on other games' play, then player interaction and collaboration are enabled, but game play becomes more complex and harder to control

Engineering Contradiction:
Improvegameplay adaptabilityVSAvoidgame control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system segments game modification into discrete, manageable components. Instead of completely redesigning games based on external events, the system uses modular modifier conditions and benefit awards that can be independently configured. Each game maintains its core play logic while adding optional interaction layers through standardized modification protocols.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements feedback mechanisms where game events trigger corresponding modifications in other games. When a player achieves a modifier condition, the system automatically transmits this feedback to other gaming devices, which then apply appropriate modifications. This automated feedback loop reduces manual control complexity while maintaining gameplay adaptability.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If gaming devices are placed close together for group games, then social interaction is enhanced, but individual player focus and separate game play are compromised

Engineering Contradiction:
Improvesocial interaction easeVSAvoidindependent game play capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The gaming system segments the gaming experience into independent game instances on each device while maintaining communication capabilities. Each player can focus on their own game without physical proximity requirements, yet still benefit from social interaction features when modifier conditions are met. This segmentation allows both independent play and social interaction to coexist.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a communication dimension to the physical arrangement of gaming devices. Instead of requiring players to be physically close for interaction, the system enables interaction through digital communication between devices. This dimensional shift allows players to maintain physical distance for individual focus while still engaging socially through game-based interactions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12315345B2Method of gaming and a gaming system
Publication Date: 2025.05.27 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US12315345B2 patent drawing
  • US12315345B2 patent drawing
  • US12315345B2 patent drawing

AI summary

A gaming method including conducting a first game at a first gaming device for a first player; conducting a second game at a second gaming device for a second player; modifying play of the first game based on play of the second game; and modifying play of the second game based on play of the first game.