Gaming System Dynamic Scoring Mechanism

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Solution Overview

Problem

Existing gaming systems lack an engaging mechanism to attract and retain players by providing a dynamic and interactive experience that rewards strategic thinking and skill.

Innovation Solution

A gaming system and method utilizing a gaming table with predefined tokens, where players select cells to reveal tokens, with scores calculated based on the relative differences between consecutively revealed tokens, incorporating optional starting and finishing values, and predefined ordered sequences, allowing for competitive gameplay between two players with hidden token placement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a gaming system uses a static scoring mechanism, then the system is simple to operate, but player engagement and retention are reduced

Engineering Contradiction:
Improvescoring mechanism simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic scoring mechanism where the scoring criteria and weightings change based on game state, player performance, and progression through game levels. This allows the system to adapt to different situations while maintaining operational simplicity through automated calculations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes scoring parameters dynamically based on game conditions, including adjusting point values, scoring thresholds, and evaluation criteria as players progress through different game stages and achieve different performance levels.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a gaming system provides detailed real-time feedback, then player engagement is improved, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements multiple feedback mechanisms including real-time scoring updates, performance analytics, and adaptive difficulty adjustment. The system provides feedback at various levels (immediate, periodic, and cumulative) to engage players without overwhelming them with information.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The feedback system is segmented into different types and levels of detail, allowing the system to provide comprehensive engagement support while managing complexity through modular information delivery to different user interfaces and system components.

Inventive Principle:
Principle #1Segmentation

3Reliability

If a gaming system uses random token placement, then fairness is maintained, but strategic thinking is reduced

Engineering Contradiction:
ImprovefairnessVSAvoidstrategic thinking
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary random placement of tokens to ensure fairness, then allows players to strategically select and manipulate tokens during gameplay. This two-phase approach maintains fairness in the initial setup while enabling strategic thinking during the active game phase.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The token placement system transitions from a static random arrangement to a dynamic state where players can strategically select, move, and combine tokens based on game rules and objectives, allowing strategic thinking to flourish while maintaining the fairness of the initial random distribution.

Inventive Principle:
Principle #15Dynamics

4Adaptability or versatility

If a gaming system allows extensive player interaction, then competitive engagement is improved, but game duration increases

Engineering Contradiction:
Improvecompetitive engagementVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements periodic interaction cycles where players take turns performing specific actions within defined time frames. This structured periodic interaction maintains high competitive engagement while controlling overall game duration through rhythmic play patterns and time-based constraints.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system allows players to skip certain interaction steps or rush through phases under specific conditions, enabling experienced players to reduce game duration while maintaining engagement through strategic shortcuts and optimized play paths.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS9155966B2Gaming server and system
Publication Date: 2015.10.13 IPJ
  • US9155966B2 patent drawing
  • US9155966B2 patent drawing
  • US9155966B2 patent drawing

AI summary

Described herein are a gaming system, method, computer server, and computer program product that utilise a first gaming table and a predefined number of tokens. The gaming table includes a number of cells that correspond to the number of tokens and each token has an associated value. The tokens are stored in the cells of the gaming table, with one token in each cell, until all of the cells are populated. The gaming system, method, and computer program product of the present disclosure compute a score for a player by utilising the values associated with the tokens.