Gaming System Dynamic Wagering via Event Magnitudes

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Solution Overview

Problem

Existing gaming systems fail to account for the specific nature of wagering events when determining wagers over a designated period, treating all events equally and not considering the unique characteristics of each event.

Innovation Solution

The gaming system allows players to place a total wager for a game session, where each wagering event is associated with a different magnitude, and determines a portion of the total wager based on time since the previous event or the start of the session, modifying it by the event's magnitude to create a dynamic wagering mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming system applies all accrued amounts between wagering events to the next wagering event without considering event characteristics, then the wagering process is simple and uniform, but the gaming experience becomes less engaging and fails to account for event-specific nuances

Engineering Contradiction:
Improveevent-specific wagering adaptationVSAvoidwagering system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by assigning different magnitudes to different wagering events based on their specific characteristics. Each event type (e.g., slot game, video poker, blackjack) has an associated magnitude that modifies how accrued amounts are applied, creating event-specific wagering behavior while maintaining a unified accrual system across all events.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts the wager for each event by multiplying the accrued amount by the event's magnitude. This dynamic modification allows the wagering system to adapt in real-time based on the current event type, transforming a static accrual system into a dynamic, event-responsive wagering mechanism.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If the gaming system treats all wagering events equally with uniform wager application, then the system is easy to operate and understand, but it lacks player engagement and fails to recognize unique event characteristics

Engineering Contradiction:
Improvewagering system ease of useVSAvoidevent differentiation capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements local quality by assigning specific magnitudes to different event types, allowing the system to treat each event according to its characteristics while maintaining a uniform underlying accrual mechanism. This approach preserves operational simplicity at the user level while introducing event-specific behavior in the background.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system automatically determines the appropriate magnitude for each event and applies it to the accrued amount without requiring player intervention. The gaming device self-adjusts the wager based on the event type, maintaining ease of operation while achieving event differentiation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10163301B2Gaming systems, gaming devices and methods having time based games and magnitudes associated with wagering events in the time based games
Publication Date: 2018.12.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US10163301B2 patent drawing
  • US10163301B2 patent drawing
  • US10163301B2 patent drawing

AI summary

A gaming system receives a total wager for a game session which occurs over a designated period of time. The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.