Gaming System Emulating Virtual Experience via Environmental Sensing
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Solution Overview
Problem
Existing gaming technologies require headsets and other electronic tools that can cause dizziness and physical discomfort, limiting user movement and immersion in virtual and augmented reality gaming environments.
Innovation Solution
A gaming system that uses a computing arrangement connected to environmental and gaming devices via a data communication network, featuring sensing arrangements to process user inputs and environmental data, implementing rules to modify game parameters and elements in real-time, allowing users to play electronic games in a physical environment without the need for headsets or restrictive tools.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If headsets and electronic tools are used to immerse players in virtual reality and augmented reality, then the gaming experience and immersion are improved, but the users experience dizziness and physical discomfort
Solution Approach 1:
The patent removes the headset from the system entirely, extracting the harmful component while preserving the core gaming function. The gaming system operates without headsets, using traditional displays and controllers instead, thereby eliminating the source of dizziness and physical discomfort while maintaining gameplay immersion through environmental integration and sensing arrangements.
Solution Approach 2:
The patent introduces sensing arrangements and environmental units as intermediaries between the user and the game world. These sensors detect user inputs and environmental conditions, translating physical actions into game commands without requiring direct neural interfacing through headsets. This intermediary layer provides immersion through natural physical interaction rather than virtual overlay.
2Adaptability or versatility
If headsets are required for virtual reality gaming, then virtual immersion is improved, but user movement is limited
Solution Approach 1:
The gaming system uses environmental units and sensing arrangements that automatically detect and respond to user actions without requiring headset-based tracking. The system self-adjusts by monitoring environmental conditions and user inputs through distributed sensors, enabling natural movement capture and game response without restricting user mobility through headset weight and field-of-view limitations.
Solution Approach 2:
The patent shifts the immersion dimension from visual-only (headset-based VR) to multi-dimensional sensing including environmental data, user position, and physical inputs. By adding spatial and environmental dimensions to the gaming interaction, the system achieves immersion through holistic environmental awareness rather than confined visual immersion, freeing user movement.
3Device complexity
If traditional gaming tools are used, then the gaming system is simple, but the user experience and immersion are reduced
Solution Approach 1:
The patent makes traditional gaming components multi-functional by integrating environmental sensing capabilities into the existing system architecture. The sensing arrangements serve multiple purposes: detecting user inputs, monitoring environmental conditions, tracking position, and triggering game events. This universal approach enhances user experience without adding specialized equipment like headsets, maintaining system simplicity while expanding functionality.
Solution Approach 2:
The patent merges the environmental monitoring function with the traditional gaming control system. Rather than adding separate complex tracking systems, the invention combines environmental sensing with existing input mechanisms, creating an integrated system that processes both game controls and environmental data through a unified computing arrangement, thereby enhancing experience while preserving simplicity.
Data Source
AI summary
A physical gaming environment of an electronic game includes at least one gaming device, a plurality of zones where each zone includes sensors for sensing a second information associated with at least one gaming device, a display for providing a status of the electronic game or a score of a user to users and/or spectators, a combination of a light system, a multimedia system and at least one speaker for providing audio-visual effects, and a computing arrangement communicably coupled with the at least one gaming device, the plurality of sensors, the display, and the combination of the light system, the multimedia system and the at least one speaker, where the computing arrangement receives a user position and triggered events as inputs from the plurality of sensors located at each of the plurality of zones and emulates at least one element in the physical gaming environment, for the user.


