Gaming System Dynamic Game Point Updates for Strategic Depth

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Solution Overview

Problem

Encampment simulation games lack an effective mechanism to enhance game enjoyment through city-building elements, where the outcome of city building does not directly determine the win-loss outcome and lacks strategic depth.

Innovation Solution

A gaming system that updates game points and parameters based on object arrangement in a shared competition game space, allowing strategic thinking and dynamic area changes, enabling players to acquire objects through exchange, and incorporating event slots for added complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If city-building elements are used only for strengthening military force, then military preparation is improved, but game enjoyment and strategic depth are worsened

Engineering Contradiction:
Improvemilitary preparationVSAvoidgame enjoyment
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent makes city-building elements serve multiple functions: they provide military strength through facilities while simultaneously generating game points that directly determine win-loss outcomes. This multi-functionality resolves the contradiction by making city-building both militarily useful and strategically valuable for game victory, thereby enhancing game enjoyment without compromising military preparation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a new parameter (game points) that is directly updated by city-building actions and used to determine game outcomes. This parameter change transforms city-building from a purely military support activity into a direct path to victory, increasing strategic depth and game enjoyment while maintaining military preparation capabilities.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If game points are updated based on object arrangement, then strategic thinking is improved, but game complexity is worsened

Engineering Contradiction:
Improvestrategic thinkingVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements feedback by continuously updating game points based on object arrangement and using these points to determine game outcomes and enable object exchanges. This feedback loop provides clear strategic guidance to players while maintaining manageable complexity through automated point calculation and transparent win-loss determination.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10099136B2Gaming system and method of using the same
Publication Date: 2018.10.16 COLOPL
  • US10099136B2 patent drawing
  • US10099136B2 patent drawing
  • US10099136B2 patent drawing

AI summary

A gaming system includes a non-transitory computer readable medium for storing a game program; and a computer connected to the non-transitory computer readable medium. The computer is configured to execute the game program for building a competition game space to be shared by a plurality of users including a first user and a second user through a network. The computer is further for updating a game point, which is associated with a predetermined user and a game object associated with the predetermined user, based on arranging of the game object in the competition game space. The computer is further for conducting processing so as to inhibit the game object from being arranged in the competition game space after a competition time period has elapsed since the competition game space is built. The computer is further for comparing the game points associated with each user to select a winner.