Central Determination Gaming System With Incrementing Award Seeds

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Solution Overview

Problem

Gaming systems face challenges in providing predictable and guaranteed game outcomes and awards, particularly in jurisdictions where probability-based gaming is not permitted, leading to uncertainty for players and regulatory issues regarding award determination.

Innovation Solution

A gaming system that maintains separate pools of game outcome seeds and incrementing award seeds, where game outcome seeds are deterministic of predetermined game outcomes, and incrementing award seeds are used to provide dynamic awards that increase based on events, ensuring static payback percentages and predictable outcomes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If probability-based gaming is used to provide dynamic awards, then player engagement and award variability are improved, but regulatory compliance and outcome predictability deteriorate

Engineering Contradiction:
Improveaward variabilityVSAvoidregulatory compliance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system segments the award determination into two independent components: game outcome seeds that determine game results, and award seeds that determine award amounts. This segmentation allows each component to be controlled separately, enabling probability-based award variability while maintaining deterministic game outcomes for regulatory compliance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces seeds as intermediary elements that mediate between the game outcome and the award. The game outcome seed determines the game result, and the award seed (which may be null or contain a value) determines the award amount. This intermediary mechanism allows the system to provide dynamic, probability-based awards while maintaining predictable, deterministic game outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If deterministic game outcome seeds are used to ensure predictable outcomes, then regulatory compliance is improved, but award dynamicity and player engagement worsen

Engineering Contradiction:
Improveoutcome predictabilityVSAvoidaward dynamicity
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system applies dynamics to the award portion while keeping the game outcome deterministic. The award seed can be null or contain a value that modifies the award amount, creating dynamic award opportunities. This allows the game outcome to remain predictable and deterministic for regulatory compliance, while the award amount can vary dynamically to enhance player engagement.

Inventive Principle:
Principle #15Dynamics

3Reliability

If separate pools of game outcome seeds and award seeds are maintained, then outcome predictability and award dynamicity are both improved, but system complexity increases

Engineering Contradiction:
Improvepayback percentage consistencyVSAvoidseed pool management
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges the game outcome determination and award determination into a unified seed-based system. Both game outcomes and awards are determined using seeds drawn from pools, with the award seed potentially being null. This merging approach maintains consistent payback percentages while providing award dynamicity, and the complexity is managed through the standardized seed pool architecture.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10614669B2Central determination gaming system with incrementing awards
Publication Date: 2020.04.07 INTERNATIONAL GAME TECHNOLOGY INC
  • US10614669B2 patent drawing
  • US10614669B2 patent drawing
  • US10614669B2 patent drawing

AI summary

A central determination gaming system which provides predetermined game outcomes with an incrementing award feature.