Gaming System Loyalty Point Threshold Payback Modification

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Solution Overview

Problem

Current gaming systems do not provide a way to permanently increase the average expected payback percentage for players based on their loyalty and gameplay, requiring additional wagers or temporary enhanced paytables.

Innovation Solution

A gaming system that accumulates points for players across sessions and applies feature modifications or new features when designated point thresholds are reached, permanently increasing the average expected payback percentage for subsequent plays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If enhanced paytables are provided to players, then the average expected payback percentage is increased, but additional wagers or fees are required from players

Engineering Contradiction:
Improveaverage expected payback percentageVSAvoidadditional wagers
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The system dynamically changes the paytable based on accumulated loyalty points, transitioning from a static paytable to an enhanced paytable as players progress through loyalty levels. This allows the payback percentage to increase without requiring additional wagers, as the enhancement is automatically applied based on historical play data.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system automatically tracks player loyalty points and applies appropriate paytable enhancements without requiring players to manually request or purchase enhanced paytables. The enhancement is self-applied based on the player's accumulated play history and loyalty status.

Inventive Principle:
Principle #25Self-service

2Reliability

If enhanced paytables are provided to players, then the average expected payback percentage is increased, but the enhancement is only temporary rather than permanent

Engineering Contradiction:
Improveaverage expected payback percentageVSAvoidduration of paytable enhancement
Core Design Contradiction:
ReliabilityVSDuration of action of stationary object

Solution Approach 1:

The system performs preliminary accumulation of loyalty points during base game play, and then applies the paytable enhancement in advance for subsequent bonus games. The enhanced paytable persists across multiple bonus games until the loyalty points are depleted, providing a sustained rather than temporary enhancement.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The paytable enhancement continues to apply across multiple bonus games without interruption, maintaining the increased payback percentage throughout the duration of accumulated loyalty points. This creates a continuous beneficial effect rather than isolated temporary enhancements.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If loyalty points are accumulated across gaming sessions, then player loyalty is rewarded, but the system complexity increases

Engineering Contradiction:
Improveloyalty reward capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system performs multiple functions: it operates the base game, tracks loyalty points across sessions, determines player loyalty levels, and applies paytable enhancements. By consolidating these functions into a single integrated system rather than separate components, the complexity is managed more efficiently.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system continuously monitors player activity, accumulates loyalty points, and provides feedback by applying paytable enhancements when thresholds are met. This automated feedback loop eliminates the need for manual intervention and reduces operational complexity while enabling sophisticated loyalty rewards.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10096208B2Gaming system and method for permanently increasing the average expected payback percentage of a game for a player
Publication Date: 2018.10.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US10096208B2 patent drawing
  • US10096208B2 patent drawing
  • US10096208B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player's point balance for the game. When the player's point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player.